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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Sableye posts a mere 0.3% usage at 1760 (rank 126) and 0.99% overall in singles — deep niche territory. While Prankster grants top-priority status to Will-o-Wisp, Encore, and Disable, singles opponents can freely switch out to neutralize those moves before they gain sustained value. Sableye's base stats (50/75/75/65/65/50) offer no meaningful offensive or defensive presence to back up its support toolkit, leaving it dependent on opponent cooperation that a 6-choose-3 format rarely provides.
Playstyle:Singles sets run Bold or Calm with full HP and Defense investment, using Roseli Berry (29.7%) against Fairy threats or Mental Herb (25%) to auto-cure Taunt/Encore. Move pool: Encore, Light Screen/Reflect, Will-o-Wisp, and Disable — all Prankster-boosted. Common partners Espathra and Glimmora suggest a Dual-Screens + sweeper support function. The toolkit is most effective against setup-heavy or slow opponents; faster teams with free switches largely neutralize Sableye's value in a 6-choose-3 format.
Sableye is a top-15 doubles pick at 8.84% usage (rank 15) and 11.19% overall. Prankster's priority utility translates directly into doubles value because switching out to dodge support moves costs far more than in singles. Encore locks an opponent's setup turn, Rain Dance sets weather instantly, and Light Screen/Reflect protect both partners simultaneously. Appeared 88 times in tournament — the highest among the slugs analyzed — confirming its competitive pedigree as the glue of Archaludon-rain and Basculegion teams.
Playstyle:Doubles sets are nearly locked into Roseli Berry (89.5%) to survive Fairy-type first hits. EV spread prioritizes bulk — Calm 32/0/9/0/25/0 is the modal spread at 19.1%, and Sassy variants follow. Moves: Light Screen and Reflect (38.9% combined) provide the dual-screens backbone; Rain Dance (16.3%) instantly enables weather; Encore (14.5%) stops opponent setup; Disable (9.2%) punishes two-move locked sets; Will-o-Wisp (9%) suppresses physical attackers; Quash (3.8%) provides speed-order disruption. Expert commentary confirms: Prankster Gravity outpaces opposing Prankster users, making Sableye uniquely suited to Gravity + Ghost teams. Archaludon (14%) and Basculegion (12.3%) teammate rates define its primary team archetype.
Mega Sableye sits at 0.8% usage at 1760 (rank 84), making it a niche pick. However, top-level players note that simply revealing it forces opponents to reshape their lead selection. The combination of no type weaknesses and Magic Bounce gives it a distinct role in certain team structures, particularly against Kangaskhan-based builds.
Playstyle:The standard set runs Bold nature to maximize physical bulk (nearly 50% of spreads), with Sablenite providing Magic Bounce after Mega Evolution. The core moveset of Recover (24.1%), Will-O-Wisp (24%), and Hex (14.9%) forms a burn-and-attrition loop. Top players highlight its team-building value: the mere presence of Mega Sableye in the revealed six forces opponents to bring Clefable and Florges, opening lanes for teammates like Garchomp and Excadrill. Calm Mind (8.8%) variants aim for a late-game sweep. Common partners include Garchomp (14.1%) and Toxapex (13.1%).
Mega Sableye registers only 0.03% usage in doubles (rank 215), making it effectively absent from competitive doubles. The format's burst damage and double-targeting overwhelm its attrition-based gameplan; Magic Bounce does not prevent direct attacks or spread moves; and occupying the Mega slot prevents access to far more impactful Mega Evolutions. Its viability does not transfer from singles to doubles.