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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
At 0.09% and rank 167 in singles, Sableye sits firmly on the fringes of this metagame. Its Ghost–Dark typing grants full immunity to Normal, Fighting, and Psychic, plus a 0.5× resist to Poison; only Fairy hits it for 2×. That profile is built for disruption rather than direct offense. With 50 Speed, it almost never moves first without Prankster turning status moves into priority, while Recover and Will-O-Wisp let it stall out matchups where it cannot trade hits.
Playstyle:Sableye plays as a dedicated disruptor in singles. The most common spread, Bold 32/0/11/0/23/0 at 30.9%, dumps nearly all bulk into Special Defense to absorb special attackers across a long game. Light Clay at 54.9% pairs with Light Screen (14.6%) and Reflect (13.9%) to set dual screens for the team, which is Sableye's defining role here. Sitrus Berry at 21.9%, Leftovers at 9.1%, and Focus Sash at 8.9% cover different recovery profiles. Encore at 18.3% locks opponents into a move and stalls momentum, while Foul Play at 15.4% punishes high-Attack foes by using their own power against them. Recover at 10.8% keeps it on the field, and Will-O-Wisp at 10.6% halves physical threats.
In doubles, Sableye reaches 2.14% usage at rank 52, a firmly established support slot. With Prankster at 99.9%, nearly every set moves first on the support axis. Encore at 15.6%, Light Screen at 14.2%, and Reflect at 12.1% keep it in its disruption-and-screening niche, while Fake Out at 8.2% leverages the partner to flinch incoming threats on turn one. Its value is the stacking of priority disruption, screen control, and long-term stall.
Playstyle:The most common double spread is Calm 32/0/9/0/25/0 at 12.2%, followed by Calm 32/0/2/0/32/0 at 9.5%, both stacking Special Defense to absorb the heavier special pressure of doubles. Light Clay at 43% keeps screens as the primary role, Roseli Berry at 35.5% patches the Fairy weakness, and Bright Powder at 7.8% adds evasion. Rain Dance enters the movepool at 13.8%, pairing with Pelipper (6.9%) for weather control, while Disable at 8.5% shuts down setup and status. Will-O-Wisp at 7.3% halves physical attackers. The top partners, Archaludon (10.7%) and Pelipper (6.9%), offer Trick Room and rain respectively, and Sableye slots into either as priority support and screen setter.
Single use sits at 0.13%, ranked 152nd, among the rarest Megas in the format. With 50 Speed it almost always moves last, so its value comes from Magic Bounce reflecting status moves, Will-O-Wisp cutting physical attackers, and Recover stalling out games. A Fairy-type switch-in ends that plan.
Playstyle:Self-Repair and Will-O-Wisp each sit near 19%, anchoring the set by restoring HP and halving physical damage. Knock Off and Foul Play together exceed 22%, handling Toxapex and heavy physical walls. Calm Mind at 9.9% gives a path against dedicated walls, though Spe kept at 65 caps real damage output. The lead spread is Careful 32/2/0/0/32/0 at 37.1%, pushing both physical and special defenses so physical scalings hurt less, while keeping 65 Speed to move last under Trick Room. Magic Bounce bounces back Stealth Rock setters' Spore, Hippopotas's Whirlwind, and Comfey's status, forcing opponents to adapt their leads.
Doubles usage sits at 0.04%, ranked 226th, firmly on the fringe. Magic Bounce still answers Comfey and breaks Hippopotas's yawn loops, but 50 Speed struggles to find safe switch-ins in doubles rotations, and any Fairy-type switch-in shuts the set down.
Playstyle:Psych Up at 18.5% and Recover at 17.1% together exceed a third of double sets, copying boosted stats from opponents and patching HP. Foul Play at 11.4% punishes physical boosters, Night Shade at 8.3% delivers fixed damage through walls, Throat Chop at 6.4% silences sound moves, and Fake Out at 4.1% gives first-turn disruption. The lead spread is Sassy 32/0/9/0/25/0 at 28.9%, with Relaxed and Impish filling the remaining bulk, all aiming to maximize both defenses and operate under Trick Room at 50 Speed.