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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Infernape ranks 108th in singles (0.44% usage), dual-purpose lead+tempo controller. Focus Sash (69.2%) core; major moves: Stealth Rock (15.4%), Rock Tomb (13.5%), Close Combat (7.2%), Mach Punch (7.1%), Endeavor (6.9%). Iron Fist (52.1%) primary over Blaze (47.9%), enabling punch-focused setup.
Playstyle:Focus Sash + Jolly + max Speed secures 108 base tempo. Stealth Rock setup → Rock Tomb slows or Close Combat hits hard. Mach Punch with Iron Fist (75→90 effective) breaks bulky checks. Endeavor + Focus Sash = suicide pass tactic: drop to 1 HP for ally advantage. Partners: Mega Lucario (9.3%), Primarina (7.5%), Meowscarada (6.7%)—high-speed sweepers enabled by rocks + speed control.
Infernape ranks 149th in doubles (0.13% usage), premier fighting output. Fake Out (22.4%) doubles staple enabling seamless follow-up offense. Close Combat (15.5%) + Overheat (15.8%) provide fire-fighting coverage. Blaze (77.1%) primary; Iron Fist switch viable. Focus Sash (82.8%) + Naive (45.5%) secure speed-durability balance.
Playstyle:Fake Out ignores priority for turn-1 setup: enables Close Combat/Overheat follow-up or ally coverage. Blaze (77.1%) guarantees output even without sun; Iron Fist (22.9%) breaks punching coverage. Naive + speed investment + Focus Sash ensure speed tier + survival. Partners: Archaludon (10.8%), Pelipper (10%), Mega Gengar (9.3%) for speed-team synergy. Core: Fake Out breach → ally coverage or Close Combat single-target KO.