What it does
Agility is a Psychic-type status move that raises the user's Speed by two stages. No damage, no secondary effects — just a clean doubling of effective Speed (×2.0). In doubles that swing is significant: a Pokémon that normally moves second can suddenly outrun nearly everything on the opposing side, breaking the speed math your opponent planned around.
The boost clears on switch-out, but stays active as long as the user stays in. It doesn't rely on weather, abilities, or items — just a turn.
Who runs it
Morpeko is the only Champions user on record, at just 4%. Its default is Aura Wheel at 97%, which raises Speed by one stage and changes type based on its form. When you see Agility on a Morpeko instead, someone decided the one-turn +2 swing was worth more than the extra coverage Aura Wheel provides. That's a specific speed-control decision, not an accident.
The logic usually runs like this: Aura Wheel's type-switching mechanic doesn't fit the current matchup, or the team needs a big one-shot Speed jump (+2 instead of a staggered +1 per use) to hit a target threshold against a specific threat. At +2, Morpeko outruns essentially every non-boosted Pokémon in the format.
How to use it
The cost is a full turn. In doubles, every turn counts — spending one on Agility instead of an attack or support move is an investment you need to recover over the next few turns. If Morpeko can then fire off multiple attacks at high Speed and ahead of key threats, the net trade is positive. If the opponent punishes that passive turn heavily, you've given away momentum.
The right window is when an opposing threat is neutralized — partner uses Fake Out to lock down the fast attacker, or the opponent switches on that turn, or you've confirmed the turn is safe. Set up, then stay in and press.
Tips & strategy
The surprise factor is real. Opponents expect Aura Wheel from Morpeko — clicking Agility can cause them to misread and waste an action. That misdirection sometimes pays for the turn cost by itself.
Don't switch Morpeko out after boosting. The Speed gain disappears on exit, so once you've spent the turn, commit to staying in and converting it into offense. If the opponent has forced switching or phazing tools, the value of Agility collapses fast. Unlike Tailwind, this only helps Morpeko — it's a personal speed-up, not a team-wide solution.