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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
In singles, Galarian Slowking sits at 0.58% usage and rank 94, well below the 1% mark. Its niche is as a Trick Room controller that abuses 30 Speed to act first under room conditions and 110 Special Defense to wall non-STAB hits. Trick Room rarely gets set up in singles, and its quartet of Grass-, Bug-, Dark-, and Dragon-type weaknesses is repeatedly exploited before it can threaten a knockout.
Playstyle:Builds lean entirely on Regenerator (99.9%) for switch-based sustain. Shuca Berry at 52% answers the Electric weakness by enabling it to survive a Ground hit from switches like Garchomp. Sludge Bomb (18%) and Trick Room (13.7%) lead the move list, while Chilly Reception (11.2%) and Ice Beam (10.7%) handle coverage gaps. The leading Quiet spread at 32/0/0/32/2/0 keeps the 30 Speed line intact while pushing Special Attack high enough to punish bulky switch-ins without a setup turn.
Doubles usage of 0.45% at rank 99 remains fringe. Trick Room reaches 23.3% carry rate here, nearly doubling its singles frequency, while Chilly Reception at 13.2% doubles as a room or weather pivot. Psychic Noise (11.2%) and Acid Spray (9%) show a support orientation aimed at softening opposing threats rather than securing KOs.
Playstyle:Regenerator still leads at 83.7%, with Curious Medicine (16.1%) appearing as a secondary option to clear partner debuffs when Trick Room goes up. Sitrus Berry at 62.3% replaces Shuca Berry, indicating it eats physical hits far more often in doubles than it triggers a specific weakness. The top Sassy spread of 32/0/14/0/20/0 devotes 14 Defense EVs to blunt physical Grass-, Bug-, and Dark-type coverage that runs rampant in the format.
Slowking sits at a 0.32% usage rate and rank 115 in singles, firmly in fringe territory. Its value rests on Regenerator, which keeps it switching in and out of fights, while a Speed of 30 means it almost always moves last and relies on teammates to handle faster threats. Leftovers and Bright Powder extend its staying power, letting it repeatedly absorb Grass, Electric, and Ghost hits before stacking Calm Mind boosts.
Playstyle:The standard singles build is Calm 32/0/0/2/32/0 with Bright Powder at 50%, running a Calm Mind boosting set. Chilly Reception pivots into Slowking to set weather and drop opposing Speed, creating openings for Dragon or Fairy partners. Calm Mind stacks Special Attack and Special Defense, after which Future Sight (13.6%) or Scald (22.9%) closes games. Leftovers (17.7%) extends long stalls while Sitrus Berry (14.3%) buys a clutch turn of survival; Yawn (9.3%) forces switches when Slowking needs breathing room.
Doubles usage is 0.04% at rank 229, essentially absent from the metagame. It transitions into a Trick Room (19.2%) setter, with Regenerator still providing value through switches, but two opposing Pokémon on the field make stacking Calm Mind far riskier than in singles.
Playstyle:The top three Doubles moves are Trick Room (19.2%), Scald (17.8%), and Psychic (14.2%), with Chilly Reception (12%) retained for pivoting and weather control. Colbur Berry (29.6%) answers Dark-type Fake Out leads, Mental Herb (18.8%) removes Taunt and opposing Trick Room, and Iron Ball (10.9%) combined with Quiet 32/0/0/32/2/0 (15.2%) ensures Slowking moves first under Trick Room.