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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Dragonite holds a 6.33% usage rate in singles, ranked 31st, placing it solidly in the middle of the tier. Multiscale enables a reliable full-health damage reduction, and the Dragon–Flying coverage gives it broad neutral pressure, with Draco Meteor supplying burst damage. The base 80 Speed, however, forces it to invest nearly to the cap to outspeed its tier; otherwise it is consistently outsped by common foes. Ground-type immunity is a clean defensive line no Ground move can pierce.
Playstyle:The most common moves are Draco Meteor (21.8%) and Flamethrower (21.3%); the former is the Dragon-type burst while the latter handles Steel-types such as Rotom-Wash or Scizor that resist Draco. Air Slash (19.5%) provides flinch odds and hits opposing sleep setters, and Roost (16.7%) restores Multiscale after it has been broken, letting Dragonite re-enter a full-health state and again absorb a super-effective hit. Thunderbolt at 9.1% targets Rotom-Wash and similar Water-types. Extreme Speed (3.0%) and Fire Blast (1.6%) are fringe picks: the former functions as priority cleanup once Multiscale is gone or the foe has boosted, the latter trades accuracy for maximum Fire power. The leading spread is Timid 1/0/1/32/0/32 (25.8%), maxing both Special Attack and Speed, while Modest 1/0/1/32/0/32 (18.9%) sacrifices Speed for higher Special Attack. Its top partners are Primarina (10.7%), which adds a second Special wallbreaker outside Mega Dragonite, and Hippowdon (10.4%), which provides sand-based physical bulk and residual damage.
In Doubles, Mega Dragonite posts a 4.88% usage rate at rank 29, mirroring its singles tier position but with a sharply different role. Its Speed is tighter in this format and Multiscale is only reliable when paired with Protect, so the movepool centers on Dragon Pulse (22.6%) and Protect (22.1%), with Heat Wave (19.6%) and Tailwind (15.1%) rounding out the spread-damage and speed-control options. A 4× Ice weakness alongside 2× Rock, Dragon and Fairy vulnerabilities means it almost always needs a partner or Protect available before committing.
Playstyle:双打里最常见的招式是龙之波动(22.6%)与守住(22.1%),前者提供稳定的龙系输出并避免流星群降能力,后者保证多重鳞片在不被先手破掉的前提下持续触发。热风 19.6% 打不开局面时提供范围输出、对付草钢或超甲狂犀。顺风 15.1% 让 Mega 快龙可以为队友提速,从而保住内敛配点的输出优势。十万伏特 5.5% 应对广范围的地面与水系,神速 4.4% 在队友击破多重鳞片或对手强化后补一发先制,暴风 3.6% 和流星群 2.1% 都是少数派的赌命选择。配点以内敛 2/0/0/32/0/32(45.2%)为绝对主流——双打里 80 速度很难追上关键目标,索性放弃速度全堆特攻,靠队友顺风或威吓手配合。
Dragonite sits at a 2.03% usage rate and rank 62 in singles, filling the role of a Dragon Dance-boosted physical attacker. Multiscale's near-unanimous 97.9% selection rate confirms every set treats the full-HP damage reduction as its core defensive premise. Lum Berry at 52.5% directly answers the four-times Ice weakness, because one Ice Spinner or Icicle Crash shatters its most reliable survivability tool and the team must commit recovery resources to compensate.
Playstyle:Dragon Dance at 19.4%, Extreme Speed at 20.1%, and Earthquake at 20.6% form the core trio: after the setup turn, Extreme Speed picks off weakened targets or Earthquake dents Steel and Rock switch-ins. Outrage at 13.4% represents the highest single-hit nuke once boosted, and that share indicates players accept the lock-in and confusion risk for one big turn. The Jolly 32 Spe spread at 27.2% pushes Speed to 122 to outpace the 100-Speed tier and let Extreme Speed reverse-sweep; Adamant at 9.1% drops Speed in favor of more reliable unboosted breaking power for teams that do not need to compete with the 100-Speed benchmark.
In doubles Dragonite climbs to 3.35% usage and rank 40, with Extreme Speed at 24.1%, Dragon Claw at 22.8%, and Protect at 22.6% forming the top three slots. Extreme Speed's value as a priority finisher is amplified in doubles, Dragon Claw replaces Outrage to eliminate confusion entirely, and Protect gives it a free turn against Ice or Dragon attackers moving first. Life Orb at 71.1% signals a dedicated damage dealer, while Dragon Fang at 12.1% paired with Dragon Claw represents the safe-output variant that skips the Orb recoil.
Playstyle:Superpower at 13.7% handles the common Steel, Dark, and opposing Dragon switch-ins that resist Dragon Claw, while Low Kick at 7.5% covers weight-dependent matchups. Two Adamant spreads coexist: 27 Atk 5 Spe at 17.1% is tuned to act first inside Tailwind windows, and 27 Atk 27 Spe at 16.8% pairs maximum Speed for the priority Extreme Speed sweep. Inner Focus at 83.4% reflects the doubles reality of Fake Out and Shadow Tag disruption, and the 4.3% Multiscale slot only justifies itself in full-HP scenarios.