What it does
Hurricane is a Flying-type Special move with very high Base Power and 70% accuracy. It has a chance to confuse the target.
Weather alters the accuracy significantly: in rain (from Drizzle or Rain Dance), accuracy becomes 100%. In harsh sun, accuracy drops to 50%. That mechanic defines the entire use case — in rain, this is a powerful, zero-uncertainty move; outside rain, the 70% accuracy is a real miss risk at high levels of play.
It also hits Pokémon in the Fly or Bounce semi-invulnerable state, preventing opponents from using those moves to dodge it.
The confusion chance is a bonus, not a reason to run this move.
Who runs it
Pelipper (98%) almost always carries this. Drizzle sets rain the moment it switches in, and then Hurricane fires at 100% accuracy under that self-generated weather. Pelipper is weather setter and attacker simultaneously — that double role is what makes it so valuable.
Vivillon (70%) is Bug/Flying and uses Hurricane for high-power Flying coverage. Compound Eyes slightly improves accuracy when rain isn't active, but rain is still the ideal context.
Castform (36%) in its rainy form benefits naturally from rain weather, and Hurricane is part of its toolkit in that context.
Noivern (25%) is Dragon/Flying with high Speed — it can fire Hurricane before most threats respond, and under rain the hit is guaranteed.
Charizard (9%) and Altaria (9%) occasionally carry it as Flying Special coverage, though the weather dependency is a real constraint for non-rain teams.
How to use it
Rain is the condition that makes this move consistently usable. Under rain, click and hit. Outside rain, every Hurricane is a 30% miss risk — over three turns, you're statistically missing one. That's a real cost in a close game.
Pelipper's standard flow: switch in to trigger Drizzle, then click Hurricane repeatedly while rain persists. If the opponent overrides weather — switching in a Drought Pokémon, using Sunny Day — the next Hurricane immediately drops to 70% or 50% accuracy. Rain teams need weather retention tools, or the primary attacker loses its reliability on a single opponent switch.
In doubles, Hurricane is single-target. Point it at the most dangerous opposing Pokémon, and use Helping Hand from a support Pokémon to push its damage further.
Wide Guard does not stop Hurricane — it only blocks spread moves. Single-target moves go through it freely.
Tips & strategy
Weather control is everything for this move. The opponent's tools for killing your rain: a Drought Pokémon switches in and instantly flips to sun; Sunny Day manually replaces rain. Against a sun team, you're playing a weather war — have a way to re-establish rain or Hurricane becomes unusable.
At 50% accuracy in sun, Hurricane is close to random. If you're playing into a sun team, switch to non-weather-dependent damage and don't gamble on this.
Pelipper's value is specifically the weather-plus-attacker combination. It forces opponents to make a decision: deal with Pelipper first (removing both the weather and the attacker) or deal with its partner first (leaving the rain up and letting Hurricane fire for free). That dilemma is why Pelipper appears on nearly every rain team.