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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Aerodactyl is a niche-leaning pick in Singles at 0.78% usage (86th, 1760+). Its Tough Claws ability boosts all contact moves, and its superior post-Mega Speed makes it one of the few physical attackers that can naturally outspeed most of the tier without setup. However, zero appearances in Top 300 ladder teams reveal its ceiling—Rock/Flying's quadruple weaknesses to Water and Rock overlap with the meta's most common offense types, and its paper-thin bulk limits longevity.
Playstyle:Mega Aerodactyl universally holds Aerodactylite. Adamant max-Attack/Speed (22.5%) or Jolly near-max (20.2%) are the dominant spreads. Move staples are Dual Wingbeat (boosted by Tough Claws, double-hit), Rock Slide, Ice Fang, and Earthquake for broad coverage; Taunt (10%) prevents setup. Expert commentary notes it functions best as a mid-game cleaner rather than a lead—Jolly Choice Scarf Garchomp can outspeed and punish it, and mirror matchup losses become frequent in a crowded meta. Dragon Dance variants aim for a late-game sweep window.
Mega Aerodactyl is a dominant Doubles presence at 13th (12.19% at 1760+) with a 52.1% win rate and GameWith Doubles A-tier rating. Post-Mega Tough Claws combined with one of the highest Speed stats in the format allows it to serve as both a Tailwind setter and an immediate offensive threat. Partners Basculegion (12.5%), Kingambit (12.1%), Sylveon (11.2%), and Garchomp (11.1%) form a powerful speed-offense core that capitalizes on the Tailwind advantage.
Playstyle:Doubles Mega Aerodactyl universally holds Aerodactylite with a Jolly max-Speed spread (14% base distribution). Four-move sets rotate around Rock Slide (24.6%), Dual Wingbeat (22.7%), Tailwind (22.1%), and Protect (19.8%), with occasional Wide Guard (5.2%). Strategy is two-phased: Tailwind setup followed by Tough Claws-boosted Dual Wingbeat and Rock Slide flinch pressure. Expert accounts note the Mega Charizard X + Mega Aerodactyl core reached rank 856 in a competitive season, but high-ladder mirror matches and targeted tools like Fake Out users, Choice Scarf Garchomp, and Whimsicott Encore began to suppress it.
Aerodactyl is a niche pick in Singles with only 0.19% usage at 1760+ (rank 153). Its base 130 Speed enables reliable Stealth Rock or Taunt leads before most threats, but paper-thin Defense and Special Defense leave it exploitable in the 6v3 format where opponents can freely stack Water-, Steel-, and Rock-type counters. It appears zero times in top-300 ladder teams, and high-level players strongly prefer Mega Aerodactyl.
Playstyle:Singles Aerodactyl runs Focus Sash (82.7%) with Jolly or Naive max-Speed to guarantee Stealth Rock or Taunt on turn one. Unnerve (80.1%) prevents Berry consumption so Stealth Rock chip damage cannot be healed. Top moves include Stealth Rock, Taunt, Rock Slide/Rock Tomb, and Earthquake. It functions as a pure lead utility piece setting up for wallbreakers like Volcarona, Basculegion, and Mega Gengar, with no expectation of staying in long.
Aerodactyl is a Doubles powerhouse at 22nd (6.72% at 1760+, 10.16% overall) with 369 tournament appearances and a GameWith Doubles S-tier rating. Running Focus Sash (91%) with max-Speed Jolly, it reliably delivers Tailwind, Wide Guard, or Rock Slide before going down, making it a near-mandatory piece in speed-offense teams. Partners like Garchomp (11.7%), Kingambit (10.9%), and Mega Charizard Y (9.9%) capitalize on the speed advantage it creates.
Playstyle:Doubles Aerodactyl standardizes on Jolly max-Speed (47.2%) with Focus Sash (91%) and Unnerve (93.3%). The moveset of Tailwind, Rock Slide, Wide Guard, and Protect covers all three key contributions: Tailwind provides two turns of doubled Speed, Rock Slide's 30% flinch rate disrupts opponents, and Wide Guard blocks spread moves. Team notes show Whimsicott handles the initial Tailwind setup with Encore pressure, while Aerodactyl covers priority support and Rock Slide chip damage.