What it does
Psychic Fangs is a physical Psychic-type biting move with one unique property: it destroys the target's Reflect or Light Screen on the same turn it deals damage. Not after — on the same turn. That means your partner's move also hits through the now-removed screen in that same action.
In doubles, that is a bigger deal than it looks. Screen teams work because both screens stay up long enough to weather your counter-pressure. The moment Psychic Fangs connects, everything else your side does that turn lands at full power. You do not give the opponent a free turn of wall value after it goes down — it is gone mid-action.
The move has solid base power for a coverage slot and hits Fighting-types and Poison-types for super effective damage. It is a contact move, so Rough Skin and Rocky Helmet will chip the user on contact.
In singles the role is the same — hit and remove a screen you were going to be playing around — but the immediate payoff is smaller since you do not have a partner benefiting on the same turn.
Who runs it
Sharpedo at 61% is the most committed carrier. Speed Boost makes it threatening over multiple turns, but it is very frail — screens being up when it arrives can cost it entire KO windows. Psychic Fangs lets it break the wall on entry and immediately threaten at full power.
Dragapult uses it for coverage over Psychic-type targets and as incidental screen removal, not as a dedicated wall-breaker plan. At 26%, it competes in its moveset but is not locked in.
Lycanroc and Luxray carry it for Psychic-type coverage with wall-break as a bonus. Neither has a high adoption rate, suggesting it fills a specific role when their other coverage is less relevant.
Tyrantrum and Arcanine are similar — occasional picks where the Psychic coverage or screen-breaking matters more than a standard coverage move.
How to use it
Against screen teams: If you identify a screen setup coming — a fast support lead with no real offensive threat — turn 1 is the right time to click Psychic Fangs on the setter or the Pokémon hiding behind the screens. Your partner's follow-up hits full power immediately.
Coordinate the turn: Timing matters. If your partner is going to use Protect or a support move the same turn you break the screen, you lose the immediate payoff. Have your partner's damage move queued so breaking the screen on the same action actually translates into real damage output.
Track screen duration: Screens have limited turns. If they are already on their last turn, you are breaking something that would expire anyway — the value is lower, and you might be better off just clicking your main damage move instead.
Tips & strategy
Contact damage trade-offs: Psychic Fangs makes contact. Rough Skin on Garchomp and Rocky Helmet on bulky Pokémon punish it. Know when the contact chip matters before committing.
Do not expect STAB from non-Psychic types: Most of the carriers here are not Psychic-type. The move slots in for coverage or wall removal, not for a STAB-boosted damage plan. If you are looking for high-damage Psychic output, a same-type attacker with a higher BP Psychic move is typically more efficient.
Read the lead: The time to break screens is before or on the same turn they go up, not two turns later when the payoff window has passed.