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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Lucario sits at 7.27% usage and rank 25 in high-ladder singles, making it one of the premier wallbreakers in the current meta. Adaptability doubles the power of Close Combat and Flash Cannon, punishing nearly every switch-in. Multiple top-player commentaries highlight its ability to rip through Archaludon and Garchomp-paired threats. Smogon rates it A- (with a community re-rank to S-), GameWith rates it S.
Playstyle:Every set runs Lucarionite with Adaptability locked in. The dominant spread is Jolly max Attack / max Speed (53.4%). Core moves are Close Combat, Flash Cannon, and Bullet Punch; the fourth slot is Swords Dance, Vacuum Wave, or Earthquake depending on the team. Top players emphasize that Adaptability Close Combat OHKOs Archaludon, while Vacuum Wave revenge-kills weakened Mega Lopunny and Greninja. Common partners are Garchomp (entry hazard synergy), Corviknight (physical pivot), and Rotom-Wash (ground immunity).
Mega Lucario sits at just 0.52% usage and rank 96 in high-ladder doubles, making it a niche choice. Adaptability wallbreaking remains potent, but Fighting-type coverage is less universally threatening in doubles, and it lacks support utilities like Intimidate that doubles-meta staples offer. The two-active-mon rhythm also dilutes its switch-in wallbreaking role.
Playstyle:Doubles Mega Lucario runs either Jolly physical (max Atk/Spe) or Timid special (max SpA/Spe) sets. The special set uses Aura Sphere to avoid hitting allies with spread moves. Protect is a staple to secure safe Mega Evolution. Common partners are Basculegion (speed sweeper), Incineroar (Intimidate support), and Whimsicott (Tailwind). The division of labor is: partner tanks, Mega Lucario breaks.
Lucario holds 0.23% usage (rank 137) in the 1760+ singles bracket. While its Fighting/Steel typing provides broad coverage, it is largely overshadowed by its Mega form. Non-Mega Lucario appears primarily as a Choice Scarf + Final Gambit speed-assassination tool or as the pre-Mega vessel in Mega Lucario teams. Commentary articles consistently reference it in the context of Mega Lucario, confirming that its value is nearly inseparable from the Mega decision.
Playstyle:Singles Lucario almost universally runs Choice Scarf (71.2%) with Inner Focus (79.3%) to negate flinch and Intimidate drops. The standard offensive kit is Close Combat / Final Gambit / Ice Punch / Earthquake, with Jolly max speed investment (38.7%). Final Gambit at low HP scores a guaranteed KO on a key target in exchange for Lucario's life, functioning as a cleanup sacrifice. A portion of sets pivots to special coverage — Flash Cannon (5.9%) and Steel Beam (4.3%) target Fairy-types. Commentary explicitly states that Lucario uses Sacred Sword to handle Mega Lopunny while Swords Dance + priority creates locking pressure on opponents.
Lucario sits at 0.4% usage (rank 105) in doubles 1760+, making it a genuine niche pick. Its doubles role is almost entirely built around Choice Scarf (83.9%) and Inner Focus (96.8%), using Final Gambit as a guaranteed KO sacrifice or Meteor Mash (18.6%) for Steel-type spread pressure. With 23 tournament appearances and 27 top-300 appearances, a dedicated subset of players has validated its use as a precision threat-removal tool, though it remains far behind the format's established staples.
Playstyle:Doubles Lucario is overwhelmingly Choice Scarf (83.9%) + Inner Focus (96.8%) with Jolly max Speed EVs (47.1%). The move set of Close Combat / Final Gambit / Meteor Mash / Stone Edge covers most priority targets in the meta. Final Gambit at a calculated HP value allows precise removal of a single high-value target — a uniquely doubles-viable sacrifice role that creates a 2v1 field advantage. Sinistcha (9.2%) provides Trick support and priority immunity, Farigiraf (7.1%) offers Follow Me redirection, and Torkoal (6.2%) sets Sun for additional field synergy. Commentary notes that Aura Sphere / Vacuum Wave can end Archaludon and threaten Mega Lopunny, indicating some players use a special-attacking vessel build as well.