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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Clefable holds a 2.01% usage rate at rank 63 in singles, placing it as a low-frequency but mechanically defined specialist. Magic Bounce at 100% lets it reflect Stealth Rock, Spore, and Yawn back at the opponent, establishing tempo advantage on the very first turn. Weaknesses to Poison and Steel, combined with a 60 base Speed, ensure it almost always moves second, fitting the role of a late-game fortress or Baton Pass recipient more than an early-game pivot.
Playstyle:The core moveset centers on Moonblast, Moonlight, Cosmic Power, and Stored Power at 23.7%, 22.8%, 17.9%, and 14.9% respectively, forming a Fairy-stab plus sustain plus boost pipeline. Calm Mind at 5.5% serves as a minority alternative, Flamethrower at 4.5% patches the Steel-type blind spot, and Encore at 4.0% disrupts opposing setup. The held item is Clefablite at 100%, and the top spreads are Bold 32/0/32 and Bold 32/0/32+ with 60.3% combined share, committing fully to a physical-wall identity while siphoning a few EVs into the special side on some variants.
Mega Clefable registers a 0.13% usage rate at rank 171 in doubles, making it a fringe choice. The item is Clefablite at 100% and the ability Magic Bounce at 100%. Its 60 base Speed means it almost always acts after opponents in doubles, and the format's tendency toward spread moves and coordinated targeting reduces the value of bouncing status moves back.
Playstyle:The doubles moveset diverges sharply: Protect at 22.1% leads, followed by Follow Me at 18.2% and Helping Hand at 8.0% forming a redirection-support package, while Moonblast at 18.3% remains the primary Fairy stab, Dazzling Gleam at 5.4% covers spread damage, Air Slash at 6.8% adds flinch utility, and Life Dew at 2.9% patches team sustain. Item is Clefablite at 100%, and the top three spreads start from 32 HP and commit 23–25 EVs into the special defense side, confirming a special-wall support identity.
Clefable sits at a 1.46% usage rate and rank 71 in singles, functioning as a dependable but non-central Unaware wall. The 95/90/73 bulk triangle lets it absorb repeated high-power hits, and Unaware cancels out opposing stat boosts, making it a natural answer to setup sweepers. Leftovers (53.8%) pushes it toward a passive recovery role, while Life Orb (24.3%) pairs with Calm Mind for an offensive variant. Its weaknesses are concentrated in Poison and Steel, but Fairy typing grants complete immunity to Dragon and resistances to Fighting and Bug, covering most common coverage moves.
Playstyle:Moonblast (19.7%) serves as the core attacking move, paired with Calm Mind (15.7%) to form a balanced offensive-defensive backbone. Wish (9.8%) and Moonlight (8.5%) handle sustain, while Encore (4.6%) shuts down opposing setup attempts. Unaware at 62.6% clearly outpaces Magic Guard at 33.9%; the former fits the Unaware wall archetype, while the latter enables safe use of recoil-style options like Flamethrower and Draining Kiss under Life Orb's chip damage. The top two spreads are Bold 32/0/32 builds totaling 45.5%, maxing Defense to handle the many physical attackers in the tier.
In doubles Clefable holds a 1.01% usage rate at rank 67, with a clearly defined role: Follow Me (24.5%) anchors the team as a Fake Out / redirection pivot, letting allies set up or attack safely. Unaware at 78.6% overwhelmingly dominates, showing that players value its ability to ignore opposing stat boosts rather than raw bulk alone. Sitrus Berry at 62.1% combined with high HP allows it to recover from a focused hit and return to a safe HP threshold.
Playstyle:The move set is built entirely around support: Follow Me (24.5%) redirects attacks, Moonblast (22.5%) strikes back during those openings, Protect (18.0%) preserves momentum, and Helping Hand (8.7%) along with Heal Pulse (5.1%) directly boost allies' offense and sustain. Unaware at 78.6% is even more valuable in doubles than singles, since opponents often run team-wide stat boosters and pivot chains that Unaware simply negates. The leading spread Calm 32/0/32/0/2/0 at 14.7% pushes special defense to its maximum to handle the denser special offense in doubles.