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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-06)
Dark/Poison offers wide offensive coverage with a legitimate 115 Attack threat, and Intimidate variants can function as a pivot with support utility. Without a Mega and with a fragile 65 SpDef, Overqwil fits best as a niche slot in specific teams rather than a headline pick.
Playstyle:Best run as an Intimidate physical attacker: switch in to weaken a foe's Attack, then apply pressure with Barb Barrage (bonus damage on poisoned targets) or Crunch, and use coverage like Earthquake to handle Steel types. The 85 Speed tier lets it outpace mid-speed threats, but it relies on switch-ins rather than raw speed sweeping.
Intimidate is always a premium resource in doubles, and Overqwil can combine it with Dark/Poison offensive pressure. However, the 65 SpDef is fragile against spread moves common in VGC, so it needs team support to consistently contribute.
Playstyle:Lead or switch in with Intimidate, then apply Dark/Poison spread pressure alongside a partner. Barb Barrage's poison infliction synergizes with chip damage from partner moves. At 85 Speed, Overqwil moves before most bulky supporters and mid-tier attackers.