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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Feraligatr-Mega sits at 0.07% usage in singles, ranked 191st on 771 counted battles—a fringe pick. Both Feraligite and Dragonize are locked at 100%, leaving no real debate about its identity; the low share instead suggests the metagame offers few slots it can reliably claim.
Playstyle:Liquidation and Dragon Dance both clear 20%, forming the Liquidation+Dragon Dance core. Body Slam at 19.9% and Earthquake at 14.1% round out coverage and priority, while Double-Edge at 10.8% offers peak power at recoil cost. Waterfall sits at just 3.1% and Trailblaze at 2.2%—the coverage gap is already closed by Body Slam and Earthquake.
In doubles Feraligatr-Mega posts 0.23% usage at rank 134. Protect leads at 23.8%, followed by Liquidation at 18.4%, Aqua Jet and Double-Edge at 14.1% each—a Protect-Liquidation-Aqua Jet pattern typical of a doubles attacker, a clear departure from the singles Dragon Dance set.
Playstyle:Protect at 23.8% carries the doubles tempo, showing up in more than half of sets to manage turns and shield allies. Liquidation at 18.4% is the STAB ceiling, Aqua Jet at 14.1% secures the speed tie and finishes weakened targets, and Double-Edge at 14.1% brings burst at recoil cost. Dragon Dance (8.4%), Swords Dance (2.8%) and Low Kick (2.2%) stay fringe—setup paths yield to the Protect-and-priority shell.
Feraligatr sits at a 0.19% singles usage rate, ranked 134th, placing it firmly on the fringe as a Water-type physical attacker. Every recorded set runs Sheer Force and Life Orb, using the Ice Punch / Crunch / Liquidation core to pressure Grass- and Psychic-type targets. Its 100 base Defense and the Ice-type coverage give it a narrow defensive niche against Grass-type hits, but the 78 base Speed means it is outsped by most mid-tier threats.
Playstyle:The move distribution is led by Ice Punch at 25%, Crunch at 24.3%, and Aqua Jet at 23.1%, while Liquidation and the remaining Water-type options together fill the STAB slot near 25%. Sheer Force amplifies the secondary effects of Ice Punch and Crunch, and Life Orb covers the raw power deficit on the rest. Impish 15/30/21/0/0/0 makes up 61.4% of spreads, pushing physical Defense to 121 to stomach physical hits, while Brave 29/32/0/0/5/0 at 22.1% dumps everything into HP and Attack for a wallbreaker variant. Impish is the clear default; Brave is the secondary wallbreaking option. Teammate data shows Gengar, Snorlax, Charizard-Mega-Y, Blaziken, and Venusaur each clustering around 13%, forming an offensive core built around Feraligatr.
At 0.02% doubles usage and rank 251, Feraligatr is essentially absent from the metagame. The move distribution mirrors singles with the addition of Protect at 16.2% and Rock Slide at 9.2%, reflecting the much higher survival pressure of doubles. Life Orb remains the universal item, while fringe picks like Muddy Water at 2.2% and Dragon Dance at 8.2% are minority attempts to free up its offensive ceiling or work around Liquidation being blocked.
Playstyle:Sheer Force at 84.6% and Life Orb at 96.8% remain the dominant pairing, with Torrent at 15.4% and Choice Scarf at 2.5% appearing only on fringe sets. Adamant 32/17/0/0/1/16 at 29.8% pushes Speed to outspeed the metagame, while Adamant 0/31/15/0/20/0 at 15.4% invests in physical bulk to survive priority hits. Muddy Water at 2.2% hits both opposing Pokémon at once, making it an unusually good fit for Sheer Force in doubles despite the low usage.