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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-06)
Mega Staraptor transforms a solid but unremarkable attacker into a legitimate threat: Fighting/Flying typing, Contrary ability, and Close Combat that raises its own defenses on use. The typing holes key meta threats in Steel and Dark, while base 100 Speed outruns most defensive cores. It has genuine snowball potential.
Playstyle:Give it the Mega Stone and lead with Close Combat. Contrary flips the -1 Def/-1 SpDef penalty into +1/+1 boosts, turning each hit into a defensive investment. Flying STAB covers Ghost-types that wall Close Combat. Crucially, incoming Intimidate also triggers Contrary, raising Attack instead — punishing the format's most common pivot.
Contrary's Intimidate-flip is theoretically appealing in a doubles meta where Incineroar is omnipresent, but spread Rock moves and Fire attacks punish the Flying type hard. Close Combat only hits one target per turn, limiting snowball efficiency versus single-target play. Workable with the right support, but not a mainstream VGC pick.
Playstyle:The main draw in doubles is the free Attack boost when facing any Intimidate user. Pair with Tailwind support or screens to survive the first few hits while Contrary builds defensive boosts. Mega evolve promptly — if the field spirals out of control before boosts stack, Staraptor's base bulk won't hold up.