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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Skarmory-Mega reaches 4.38% usage in the high-rating bracket (rank 39), establishing it as a meaningful offensive Mega. Its post-Mega ability Stalwart completely ignores the opponent's stat boosts, pivoting entirely away from the base form's walling identity into a physical sweeper role. Expert commentary explicitly builds teams around it as the core, praising its "all-around stat coverage aside from the ability." While absent from the ladder top 300, it has driven teams to rank 422 and rank 527 in actual season results.
Playstyle:The standard set runs Brave Bird (24.2%) / Swords Dance (22.6%) / Drill Run (19.8%) / Iron Head (11.4%), with Jolly or Adamant nature and Attack+Speed investment. Skarmorite is universal at 100%. The loop is straightforward: set up with Swords Dance and then sweep behind Stalwart — opponents cannot use stat boosts to wall it back. Commentators note it handles Mega-Gengar and Mega-Venusaur, and paired with Lopunny-Mega it creates a disguise effect where opponents misread the team as normal Skarmory + Mega-Lopunny, giving it a free setup window.
Skarmory-Mega holds 1.6% usage in high-rating doubles (rank 58) with a 51.3% win rate, placing it in GameWith's B doubles tier. It functions as an offensive pivot in doubles via Iron Head (24.6%) and Brave Bird (23.7%), with Tailwind (13.1%) providing team speed support. Common partners include Garchomp, Basculegion, and Charizard-Mega-Y, building a physical pressure axis around it.
Playstyle:Doubles sets favor Adamant nature with Attack/Speed investment, 100% Skarmorite. Core moves are Iron Head + Brave Bird + Protect + Tailwind, with Rock Tomb (7.4%) used to slow threats for partners to clean up. Stalwart remains valuable in doubles since it blocks all attack-stage boosts from opponents. Incineroar (5.9%) for Intimidate chip and Whimsicott (4.4%) for additional Tailwind stacking are common support allies that amplify its speed priority advantages.
Skarmory sits at 0.72% usage in the high-rating bracket (rank 92), making it a genuine niche pick rather than a complete non-entity. Its Steel/Flying typing and 140 base Defense let it wall physical attackers consistently, and with no Heavy-Duty Boots in this format, its Stealth Rock immunity is a meaningful perk. Commentary highlights it as a role-specific slot to handle Dragonite — faster than Dragonite and capable of phazing away Dragon Dances — but its raw power ceiling keeps it out of mainstream high-ladder teams.
Playstyle:Skarmory runs a hazard-phazer build: Stealth Rock (17.4%) and Spikes (6.3%) for chip pressure, Whirlwind (13.2%) to shuffle opponents and stack hazard damage, and Sitrus Berry (29.2%) or Leftovers (20.5%) for longevity. Body Press (20.3%) adds offensive leverage off its high Defense, while Roost (19.8%) enables mid-battle recovery. Bold nature with HP/Defense investment is the dominant spread. Sturdy at 95.9% usage confirms all serious sets run it as a physical wall. Commentators explicitly value it as a lead that "sets rocks then handles Dragonite and is faster than Dragonite" — a precise role filler, not a damage dealer.
Skarmory's 0.02% high-bracket usage in doubles (rank 227) reflects a genuine mismatch with the format. Doubles 6-pick-4 runs at high tempo, making Spikes and Whirlwind largely unworkable — hazards are rarely relevant across a short series and Whirlwind cannot redirect threats the way Rage Powder or Follow Me can. Sturdy's one-HP floor offers minimal resilience against the explosive spread damage typical in doubles. Its toolkit simply lacks the immediate impact doubles demands.