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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Skarmory sits at 0.88% usage in singles, ranked 86th — a fringe but occasionally deployed Steel and Flying pivot. The Mega upgrade locks its position through Stalwart, and the combination of Poison and Ground immunities lets it reliably switch into Toxic users and Earthquakers. It must absorb Fire and Electric weaknesses all the same, and in ladder play it only surfaces as a key piece on teams peaking around rank 527.
Playstyle:In singles, moves cluster around Brave Bird, Drill Run, Swords Dance, and Iron Head, with Brave Bird and Drill Run each sitting near a quarter of usage as reliable Steel and Ground coverage. Swords Dance also takes 24.4%, allowing it to boost after prolonged exchanges, though the heavily defense-leaning bulk nudges it toward attrition output rather than all-in offense. Taunt is a 6.4% minority pick that dismantles walls such as Umbreon. Adamant leads the spreads, with 41.3% running 32 Atk / 14 Spe to outpace select Rock and Electric revenge killers for a faster Brave Bird, while 24.8% pushes 17 Atk / 32 Spe to match the 100 benchmark. Jolly at 19.1% is the dedicated speed build. Teammate slots around Grimmsnarl and Umbreon for Trick Room and Wish support, giving it safe switch-ins.
At just 0.11% in doubles and ranked 180th, Mega Skarmory is effectively absent from mainstream builds. Doubles prizes coverage of utility moves like Protect and Tailwind, and its dedicated wall role clashes with the format's focus-fire tempo. Sample sizes are too small to sustain stable archetype claims.
Playstyle:Doubles moves trail from Brave Bird and Iron Head into Protect at 18.6% and Tailwind at 11.7%, signaling a shift from a dedicated single-target wall toward enabling turns and screen-setting. Swords Dance drops to 7.5%, and Rock Tomb at 6.4% plus Rock Slide at 2.4% plug Fairy and Fire holes, though both stay fringe. Jolly leads the spreads, with 48.5% running max speed to secure Tailwind pivots; Adamant max-speed trails at 7.9% and confirms the support-leaning role. Teammates like Garchomp, Sinistcha, Sneasler, Milotic, and Incineroar all appear in typical doubles builds, yet no pairing exceeds 10% — the composition stays loose.
Skarmory sits at a 0.62% usage rate, ranked 93rd in singles—a fringe pick. Its Steel/Flying typing gives it resistances to Normal, Flying, Psychic, Bug, Dragon, Steel, and Fairy, full immunity to Poison and Ground, and weaknesses to Fire and Electric. Sturdy lets it eat one lethal hit, after which Roost, Whirlwind, and Spikes define its supporting role.
Playstyle:Roost leads at 24.4%, followed by Whirlwind at 18.3%, Body Press at 14.6%, Iron Defense at 12.6%, Spikes at 11.4%, and Stealth Rock at 5.8%. The moveset frames Skarmory as a bulky utility piece rather than an attacker: Body Press hits Steel, Rock, and Dark types that resist its STABs, Iron Defense amplifies that damage, and Whirlwind plus Spikes create tempo in longer games. Leftovers holds 49.4% and Sitrus Berry 46.2%—the former for drawn-out wars, the latter for clutch revives after Sturdy breaks. Sturdy is the only real ability at 99%. Impish 32/0/2/0/32/0 at 30.4% pushes physical bulk high enough to reliably eat Earthquake and Heavy Slam, then strike back with Body Press; Bold 31/0/2/0/0/32 at 18.5% redirects that bulk toward special hits like Hidden Power Fire or Scald.
At 0.13% doubles usage and rank 168, Skarmory is effectively absent from the metagame. The Steel/Flying bulk is the same, but doubles compresses its Whirlwind and Spikes value through Protect and spread damage, while Tailwind and Brave Bird become the more relevant tools.
Playstyle:Body Press 23.1%, Tailwind 22.9%, Brave Bird 22.3%, and Whirlwind 20.7% cluster tightly, with Iron Defense and Roost at just 2.3% each. The moveset reduces Skarmory to two jobs: setting Tailwind on entry, or swinging hard with Brave Bird immediately, with Body Press covering Steel types. Sitrus Berry dominates items at 85.9%, followed by Leftovers at 9.5% and White Herb at 4.3%—Sitrus is overwhelming because doubles pressure forces rapid heals. Impish 28/0/32/0/0/6 at 82.6% is essentially the only spread, maxing physical defense to absorb Earthquake, Close Combat, and Play Rough before retaliating. Mega Charizard Y at 18.1%, Garchomp at 16.6%, and Rotom-Wash at 16.5% lead the partner list, with Zoroark-Hisui at 16.5% and Mega Floette at 15.6% rounding out the core—the team covers Fire, Ground, Electric, Psychic, and Fairy to patch each other's gaps.