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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Luxray's 0% singles usage reflects metagame exile. 120 attack with 70 speed is the worst pairing—slow enough to lose speed tier, not fast enough to trade favorably. 95 special attack forces mixed spreads with no clear win condition. Intimidate (98.7%) remains defensive liability; Volt Switch and Crunch lack role clarity in 6v3.
Playstyle:Volt Switch (30.6%) + Crunch (19.8%) form the attack core, relying on Intimidate to soften blows. Focus Sash ensures turn-one survival, but defensive-pivot strategies lose to coordinated offense. Modern singles overwhelms slow-tempo positioning with paired threats.
0.04% doubles usage (rank 204) reflects functional obsolescence. Volt Switch (15.7%) and Snarl (9.2%) offer utility, yet 70 base speed remains disqualifying for reactive doubles positioning. Intimidate (91.3%) supports partners defensively but cannot accelerate the team's own tempo. High-pressure doubles threats outpace Luxray's decision windows.