Loading...
Loading...
Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Blaziken sits at a 9.59% usage rate and rank 18 in singles, making it one of the most prominent Megas in the metagame. Speed Boost combined with the Mega's speed boost lets it outspeed most opponents, and Flare Blitz alongside Close Combat gives it a dangerous Fire-Fighting STAB combination. Its Ground, Flying, Water, and Psychic weaknesses remain a structural concern that selection and team support must address.
Playstyle:Speed Boost dictates a playstyle that wants to stay in and keep pressuring. Flare Blitz leads at 24% as the primary Fire STAB and Close Combat at 17% handles Steel- and Rock-types that resist it; Thunder Punch at 13.7% covers Flying-types. Swords Dance at 12.8% and Baton Pass at 4.4% show that some teams use it as a boosting core that passes boosts, rather than a pure wallbreaker. Protect at 11.9% and Detect at 4.7% give it safe turns, while High Jump Kick at 7.8% is a high-power but risky option. All three Adamant spreads maximize Attack and Speed, differing only in small HP and Defense adjustments, with the 32 HP / 32 Speed set at 34.5% being the most common balanced choice.
At only 1.52% usage and rank 57 in doubles, Mega Blaziken sits on the fringe. Speed Boost is harder to stack in doubles due to ally interactions and turn order, so it plays more as a spread-damage threat than a singles-style sweeper.
Playstyle:Move selection in doubles differs notably from singles: Flare Blitz and Close Combat each take about a quarter of usage, while Rock Slide exceeds one fifth, reflecting a shift toward spread damage. Detect at 13% and Protect at 11.9% together cover more than a quarter of sets, highlighting the premium on survivability turns. The Adamant 32 HP / 32 Speed spread at 47.1% dominates, far more than in singles, showing a clear priority on outspeeding opponents.
Blaziken holds a 2.07% singles usage rate, ranked 60th. Speed Boost is locked in at 99.7%, letting it accumulate speed every turn it remains unhampered. Its Fire–Fighting typing hits a broad range of defensive staples, but the quad weakness to Ground, Flying, Water, and Psychic means any priority from those types or a clean switch-in can end its sweep before it starts. Timing the entry is everything.
Playstyle:Life Orb at 62% is the default. Focus Sash at 25.8% defines a slower lane, relying on Protect (16.7%) and Detect (3.6%) to bank Speed Boost turns, survive a one-shot, then answer with Close Combat or Flare Blitz. Adamant 32 Atk / 32 Spe leads at 67.6%; Jolly at 17.8% trades power for outright outspeeding the 80-Speed tier to land Close Combat first. Baton Pass at 3.9% is fringe, but Tottsuan reaching rank 31 in M-3 season with a Blaziken-into-Gyarados passing build shows the Boost stack can be cashed in by a cleaner.
A 0.21% doubles usage, ranked 138th, lands it firmly in fringe territory. Speed Boost still locks in at 99.4%, but the higher tempo and wider spread of doubles makes Protect (18.1%) its lifeline: stalling a turn to dodge control and bank a speed stage is one of the few ways it stays alive.
Playstyle:In doubles Focus Sash at 55.4% overtakes Life Orb at 23.6% — survivability outranks extra damage in this format. White Herb at 11.1% shores up Speed Boost against Intimidate and similar drops. Coaching (10.9%) reframes Blaziken as a support booster for allies, while Close Combat (11.9%) and Heat Wave (9.6%) keep its offensive presence. Adamant 32/32/32 at 32.4% and Timid 32 SpA/32 Spe at 20.2% split almost evenly: the first keeps the Close Combat plan, the second pivots to Heat Wave and Aura Sphere (7.9%) for wider spread coverage at the cost of physical STAB.