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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Single use sits at 0.26%, rank 119. The 125 Speed / 120 Attack profile still has a foothold in the July meta, but its frailty and the choice between Life Orb recoil and Choice Scarf locking itself into a single move keeps it firmly on the fringe of viability.
Playstyle:The offensive plan revolves around Life Orb at 52.1% with Pickpocket at 53.9%, leaning on Triple Axel and Knock Off for roughly a quarter of its damage each and Fake Out to deny the opponent a turn of momentum. Ice Shard at 8.1% is the revenge option, while Swords Dance at 1.6% is essentially unpicked. Choice Scarf at 10.6% acts as the dedicated revenge pick. Jolly 55.2% puts EVs into HP, Attack and Speed, with 27.5% shifting two EVs into Defense.
Doubles use reaches 0.81% at rank 78. In the July meta Weavile plays more as a support fast attacker than a raw damage threat: Focus Sash at 49% lets it survive one hit, Fake Out at 23.6% is its most common move, and the set shifts from "Triple Axel three times" into "Fake Out the partner, Knock Off the item, then clean up".
Playstyle:The doubles set is built around Fake Out and Knock Off. Focus Sash at 49% is the default survival tool; King's Rock at 20.3% adds a flinch payoff to priority moves; Wide Lens at 18.7% pushes Fake Out's accuracy. The 20.3% King's Rock users are the ones stitching Ice Shard-style priority into the build, since priority is otherwise thin outside its damage share. Jolly 68.6% dumps into HP, Attack and Speed.