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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-06)
Mega Metagross projects as one of the most self-sufficient physical powerhouses in the format. Tough Claws turns Meteor Mash and Zen Headbutt into genuinely threatening damage, and its 130 Defense backed by Steel's broad resistances makes it hard to crack physically. Post-Mega Speed is a significant bump, letting it move before most bulky slow cores. The main concern is that Fire and Ground weaknesses are both common, so team support to cover those is mandatory in 6-pick-3 construction.
Playstyle:Once Mega, run Tough Claws contact moves as the primary offense: Meteor Mash for main Steel STAB with an Attack boost proc chance, Bullet Punch for priority cleanup, Zen Headbutt to cover Fighting types. The fourth move slot is flex — Earthquake, Ice Punch, or Thunder Punch depending on your team's coverage gaps. Pre-Mega, the 130 Defense lets you tank a hit and then evolve; post-Mega, the Speed jump changes the math on what you can outspeed and punish.
Metagross brings solid physical wallbreaking and Steel-type resistances to doubles, but its lack of spread moves limits how much field presence it can generate. Mega Metagross hits hard single-target with Tough Claws, but doubles rewards field control and synergy over raw single-target power. It can slot in as a reliable physical attacker in specific team builds, but it sits in a niche role rather than topping VGC core lists.
Playstyle:In doubles, focus on Meteor Mash and Zen Headbutt as clean single-target hits. Pair it with a partner that covers its Fire and Ground weaknesses — rain support from Pelipper, for example, weakens Fire and Metagross threatens back with STAB. Bullet Punch serves as a speed-control tool against weakened fast threats. Avoid Earthquake on doubles sets due to friendly-fire risk unless paired carefully. Think of Metagross as an offensive support anchor, not a field controller.