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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Gliscor sits at 0.22% usage, rank 143 in singles. The Ground/Flying typing with immunity to ground moves and Poison Heal with Toxic or Toxic Spikes support provides near-infinite sustain. High base Defense enables physical walling duties. Earthquake is the main STAB, while Substitute plus Protect cycles through opponents' PP and lets Poison Heal chip stall. Frequently seen alongside hazard setters and Tyranitar.
Playstyle:Poison Heal Gliscor is poisoned via Toxic Spikes or Toxic on an ally before switching in, converting poison into passive healing. Substitute and Protect cycle away opponent attacks. Earthquake is the primary damage source. Hyper Cutter prevents Attack drops from Intimidate, keeping Earthquake damage consistent. Leftovers is the standard item. A second Soft Sand attacker build also exists.
Gliscor occupies a niche doubles role at 0.11%, rank 156. The most common doubles build uses Hyper Cutter with Tailwind to support the team, High Horsepower and Dual Wingbeat for physical pressure. Levitate-like immunity to Earthquake lets it stand next to Garchomp safely. Seen in Hail and Electric-focused teams.
Playstyle:In doubles, Tailwind is the key support move doubling team Speed for 3 turns. High Horsepower provides strong single-target Ground damage, Dual Wingbeat chips damage twice. Hyper Cutter preserves attack after Intimidate. Feint stops Protect on Tailwind turns. Its Ground immunity lets it freely partner with Garchomp or Excadrill.