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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Arcanine-Hisui holds a 0.51% usage rate and rank 101 in singles. Rock Head sits at 99.9%, enabling Flare Blitz and Head Smash as recoil-free STAB coverage. With 95 Speed it can move before unboosted walls, yet the single-resistance ground and rock weaknesses leave it vulnerable to Earthquake users and sand teams, keeping it on the fringe.
Playstyle:Focus Sash at 66.3% dictates the sweep pattern: survive a hit, fire back with a high-power move, then clean with Extreme Speed. Head Smash ties Flare Blitz at 25% because Rock Head nullifies recoil on both. The 22.4% Choice Scarf set pushes 95 Speed higher but trades the Sash cushion for a one-shot tempo swing.
In doubles Arcanine-Hisui reaches 5.66% usage at rank 27, where its fire-rock coverage and Extreme Speed payoff find consistent room. Rock Head at 96.5% removes the recoil tax on Head Smash (23.9%) and Flare Blitz (24.9%), letting the high-power output run freely.
Playstyle:Focus Sash at 86.2% makes the doubles gameplan explicit: Protect triggers the sash, then a high-power move trades into a target, Extreme Speed cleans. Protect itself sits at 24.2%, showing how much tempo hinges on the sash activation turn. The 45% Jolly 2/32/0/0/0/32 spread confirms pure Speed investment with no bulk.
Arcanine sits at 0.95% usage, ranked 82nd in singles, placing it in the fringe tier. Its role as a Fire-type support pivoting between utility and offense is well-defined, yet it lacks the raw power or speed to disrupt the metagame.
Playstyle:Singles Arcanine runs almost a single set: Bold with Leftovers and Intimidate. Its move slot is split evenly at 24.8% across Will-O-Wisp, Morning Sun, Flamethrower, and Snarl, defining a pure utility role. The 32/0/28 EV spread pushes Defense as high as possible to wall physical attackers, while Intimidate compounds the effect. Water and Ground remain two-times weaknesses that threaten to topple this defensive core on a bad switch.
Doubles usage is a mere 0.2%, ranked 140th, marking it as unfit for the format. Its 95 base Speed is unremarkable in doubles and it lacks the priority needed to fulfill common roles. The 86.4% Sitrus Berry usage confirms its status as a niche support, while Intimidate is too common to stand out.