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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Slowbro-Mega sits at 1.45% usage in the high-rating bracket (rank 67), occupying a stable niche above the threshold. Its post-Mega Shell Armor grants critical-hit immunity, and the Iron Defense + Calm Mind double-setup route creates an almost unkillable physical wall. Expert commentary highlights that "once Mega-evolved, no accumulated physical attack matters," and Scald's burn rate adds further physical mitigation. GameWith rates it B, but community discussion noted potential for A — held back by slow early-game startup and pre-Mega status vulnerability.
Playstyle:The standard set runs Slack Off (23.7%) / Scald (18.2%) / Iron Defense (17.4%) / Calm Mind (13.7%), with Body Press (9%) and Psyshock (4.7%) as alternate damage options. Calm nature maximizes Special Defense. Slowbronite is universal (100%) and Shell Armor is the only post-Mega ability. The gameplan is to safely Mega-evolve then stack Iron Defense and Calm Mind to reach unkillable bulk thresholds. Expert commentary is explicit: "Iron Defense + Body Press + Scald + Slack Off makes it a perfect physical wall." Scald's 30% burn chance permanently pressures physical attackers even through the setup phase.
Slowbro-Mega's 0.17% high-rating doubles usage (rank 140) is niche, but its 53.4% win rate meaningfully exceeds the average, showing real competitiveness within dedicated archetypes. In doubles, its 30 base Speed becomes a tool rather than a weakness — it frequently partners with Trick Room setters (Sableye, Audino, Farigiraf, Torkoal) to move first after speed inversion. Shell Armor's crit immunity is especially relevant in doubles' high-burst environment.
Playstyle:Doubles sets show more variety: Slack Off (15%), Body Press (10.5%), Trick Room (10.5%), Scald (9.9%), Stored Power (8.6%) all have meaningful shares. Calm nature remains dominant. Slowbronite 100%. Common partners are Farigiraf (9.4%) for Trick Room support, Sinistcha (8.2%) for ultra-slow team synergy, Incineroar (7.9%) for Intimidate damage reduction, and Sableye (5.9%) for priority Trick Room setup. Expert commentary explicitly calls it a dedicated answer to Mega-Starmie due to Shell Armor blocking crits, and notes that once Mega-evolved, accumulated physical boosts are entirely negated — partner damage output buys time to complete the setup safely.
Slowbro achieves solid 0.36% usage (rank 118) via nearly universal Regenerator (99.3%) and 110 Def, anchoring physical defense across extended matchups. Commentary confirms its role spanning multi-turn stall (Slack Off, Iron Defense, Body Press) and Trick Room enabler. Top teammates (Venusaur-Mega 7.9%, Tyranitar 6.1%) highlight wall partnership cores.
Playstyle:Singles Slowbro core: Bold + Sitrus or Leftovers + Regenerator (87.5%) with Scald (24%) + Slack Off (20.3%) + Ice Beam (13.3%) + Iron Defense (10.1%) + Body Press (5.1%). Iron Defense stacking leads to guaranteed physical wins while Scald's burn chance injects variance. Yawn (3.8%) covers special threats. Multi-switch recovery via Regenerator creates attrition-based vests.
Doubles usage sits at 0.06% (rank 184), but commentary highlights its unique niche in Trick Room teams. Oblivious ability (74.4%) blocks Intimidate, while Trick Room (23.9%) enables turn-order reversal around its 30 Spe base. Healing Pulse (13.4%) provides team support, cementing its role as slow-core enabler rather than lead.
Playstyle:Doubles core: Sassy + Sitrus (50%) / Bold + Leftovers (8.5%) / Quiet spreads (6.7%). Trick Room (23.9%) reverses speed tier, enabling Torkoal and other slow cores. Psychic (18.2%) + Ice Beam (13.8%) cover damage; Heal Pulse (13.4%) sustains partners. Oblivious (74.4%) blocks Intimidate, ensuring Trick Room setup success.
Slowbro-Galar reaches 0.16% usage (rank 158), diverging sharply from its standard form. Quick Draw (99.2%) paired with Quick Claw (97.9%) creates a speed-threatening sweeper rather than wall. Shell Side Arm + Ice Beam + Flamethrower grants supreme coverage, positioning it as an offensive pivot with unpredictable turn order advantage.
Playstyle:Singles config (nearly 100% Modest + Quick Claw 97.9%) invests full SpA (32/0/2/32 spreads ~43.1%). Shell Side Arm (20.6%) + Ice Beam (17.1%) + Flamethrower (16.9%) + Psychic (15.3%) enable reliable coverage. Quick Draw triggers ~30% free turns; Quick Claw adds unpredictable haste. Coupled with 95 HP / 80 SpD, this creates a speed-threatening black box.
Doubles usage reaches 0.09% (rank 167), adopting Quiet special sets (27.2%) with Quick Claw (78.1%) for defensive Trick Room-aligned teams. Shell Side Arm (21.7%) + Psychic (16.6%) + Ice Beam (13.9%) provide coverage, with Protect (12.2%) for team safety. Role shifts from singles' sweeper to Trick Room support.
Playstyle:Doubles sets Quiet + Quick Claw (78.1%) with SpA/SpD splits (32/0/0/32/2 = 27.2%). Shell Side Arm (21.7%) + Psychic (16.6%) + Ice Beam (13.9%) + Protect (12.2%) form the core, plus Trick Room (8.3%) for turn-order reversal. Role: low-speed Trick Room attacker, gaining post-setup speed advantage to layer multi-mon damage.