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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Oranguru records 0% usage in the 1760+ singles bracket and only 0.12% across all ratings, making it effectively unfit for singles play. Its defining moves — Instruct and Trick Room — are almost exclusively valuable in the doubles format where a partner exists in the same turn to benefit. In a 1v1 singles context, Instruct is dead weight with no ally to redirect moves to, and Trick Room's slow-pivot payoff requires sustained team support that a 3-pick format cannot consistently provide. A 60 Speed stat and middling Sp. Atk further limit independent offensive contribution.
Oranguru reaches 0.67% usage at 1760+ in doubles (rank 85), with an all-ratings figure of 2.93%, marking it as a legitimate niche Trick Room supporter with 27 tournament appearances. Instruct (24.5%) and Trick Room (24.3%) each claim roughly a quarter of its move slots, making it uniquely capable of both setting slow-speed field conditions and amplifying a partner's damage output in the same team slot. Core partners are Torkoal (9.3%), Sinistcha (8.1%), and Sylveon (6.7%), a classic Trick Room fire-and-support triangle.
Playstyle:Inner Focus (79.7%) overwhelmingly dominates as the ability of choice, preventing Fake Out from disrupting the turn-one Trick Room setup. Items split almost evenly between Mental Herb (41.8%) and Colbur Berry (41.0%): Mental Herb provides a one-time recovery from Taunt, while Colbur Berry halves the damage of Dark-type moves that would otherwise OHKO it. Calm or Relaxed nature with max HP and Sp. Def investment is the standard spread, maximizing longevity as a support anchor. Beyond Trick Room and Instruct, Psychic (16.0%) hits Fighting-types threatening the team, and Protect (11.3%) safely passes a key turn. The Trick Room + Instruct synergy allows a partner to effectively attack twice in one turn with a high-power move, an extremely efficient support-to-damage conversion.