Loading...
Loading...
Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Hisuian Decidueye maintains a 0.43% usage rate in the high-ladder tier, ranking 111th, establishing a stable environmental presence. Its unique Grass-Ghost typing paired with Scrappy ability offers broad coverage, making it a valuable asset in competitive teams. Mirror Lens dominates itemization (88.7%), supporting a defensive yet reactive playstyle.
Playstyle:Hisuian Decidueye centers on Mirror Lens + Scrappy with a comprehensive moveset: Leaf Blade (25%), Triple Arrows (25%), Sucker Punch (23.2%), and U-turn (21.5%), creating a broad offensive arsenal. Adamant/Naughty nature predominates with EVs favoring Attack and Speed (Adamant 6/28/3/0/0/29 = 44.9% mainstream). High bulk allows it to survive critical threats like Earthquake and high-power attacks, exploiting Sucker Punch for momentum swings.
Hisuian Decidueye in Doubles holds merely 0.16% usage, ranking 146th, marking a niche position. Despite high-ladder appearances at 0, tournament representation remains unrecorded, indicating non-mainstream status. Its Grass-Ghost pairing lacks adequate team support synergies, and its mediocre speed tier (70 base) limits competitiveness in VGC's 6v4 format.
Decidueye reaches 0.01% usage in high ladder and 0.23% all-tier, among the most fringe. Though Atk 107 and Spa 100 stats are middling, its mediocre Speed (70 base) is critical weakness in 6v3's tempo. Adamant sets (24.6%) dominate but lack priority moves or support tools, making high-ladder foothold impossible. Zero tournament appearances show competitive abandonment.
Zero usage in high ladder (no high-tier records), only 0.12% all-tier. Though Tailwind (8.9%) appears, support alone cannot overcome Decidueye's fundamental doubles problems: no effective partner synergy or speed control. Doubles emphasizes team coordination and speed—Decidueye lacks clear support role and sufficient offense/defense to anchor teams. Zero high-ladder presence indicates complete environmental rejection.