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Search any ability to see its effect and which Pokemon can have it.
Increases the same-type attack bonus from 1.5× to 2×.
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Protects allies against moves that affect their mental state.
Protects against critical hits.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Inverts stat changes.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Resets all stat changes upon entering battlefield.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Raises Attack two stages upon having any stat lowered.
Prevents the first instance of battle damage.
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Restores HP when hit by a Ground-type move.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Changes Castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
Halves damage from physical attacks.
Raises Flying moves' priority by one stage.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Gives immunity to status moves.
Lowers attacking Pokémon's Speed by one stage on contact.
Increases Attack to 1.5× with a major status ailment.
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses Light Screen, Reflect, and Safeguard.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a Dark move.
Prevents accuracy from being lowered.
Prevents the Pokémon from using its held item in battle.
Protects against major status ailments during strong sunlight.
Evades Ground moves.
Libero changes the Pokémon's type to that of its previously used attack.
Halves the Pokémon's weight.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Sound-based moves become Water-type.
This Pokémon's moves do not make contact.
Reflects most non-damaging moves back at their user.
Protects against damage not directly caused by a move.
Steals the target's held item when the bearer uses a damaging move.
Prevents freezing.
Increases Defense to 1.5× with a major status ailment.
Strengthens aura and pulse moves to 1.5× their power.
The Pokémon can use its moves as if the weather were harsh sunlight.
This Pokémon's moves critical hit against poisoned targets.
Changes type depending on the terrain.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Reflects any stat-lowering effects.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises a random stat two stages and lowers another one stage after each turn.
Absorbs Electric moves, raising Speed one stage.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes attacking Pokémon's abilities to Mummy on contact.
Cures any major status ailment upon switching out.
Ensures all moves used by and against the Pokémon hit.
Prevents infatuation and protects against Captivate.
Copies stat boosts by the opponent.
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Protects against damage from weather.
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Lets the bearer hit twice with damaging moves. The second hit has half power.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.