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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
0.02% (rank 227) signals unfitness. Mega Audino's marginally improved bulk cannot overcome zero-threat design. Wish (23.9%), Dazzling Gleam (23.7%) attempts signal player effort to generate damage, but harm remains negligible. Teammates (Snorlax 18.5%, Maushold 18.5%) demand strong cores—Mega's resource cost goes uncompensated with no clear "why Mega" argument.
Doubles 0.51% (rank 98) earns 'good' status—stark contrast to singles' irrelevance. Balanced moveset (Trick Room 23.2%, Dazzling Gleam 23.1%, Life Dew 22.8%) reflects genuine multi-purpose support. Top partners (Incineroar 17.3%, Snorlax 15.9%, Glimmora 15.3%) confirm core roles in slow/rain teams. Mega's resource cost finds real payoff.
Playstyle:Bold/Relaxed (48.1%/19.9%) replaces singles' Calm (92.5%), reflecting shifted role. Trick Room (23.2%) anchors field control; Life Dew (22.8%) heals whole team; Dazzling Gleam (23.1%) adds damage. High Incineroar pairing (17.3%) confirms "physical attacker + Trick Room support" archetype—Incineroar threatens, Mega-Audino establishes speed disadvantage.
Audino carves a very small niche in singles (0.05%, rank 195) using Regenerator (100%) as a team healer. Wish, Protect, Hyper Voice, and Life Dew make up its standard moveset. With 103 HP and 86/86 defenses, it provides steady recovery but struggles to impact the meta meaningfully.
Playstyle:Standard build: Regenerator + Chople Berry (69.6%) or Mental Herb (27.9%), Calm or Sassy nature maximizing HP and SpDef. The loop is Wish + Protect for teammate healing, supplemented by Hyper Voice for chip damage. Pure support with no offensive pressure; effective only in stall-oriented teams.
In doubles, Audino ranks 187th at 0.06% usage. Healer (69.3%) and Regenerator (29.9%) define its support role. Simple Beam converts an ally's ability to Simple for easier Stored Power/Calm Mind stacking, while Trick Room support pairs it with Slowbro-Mega (14.1%) and other slow attackers.
Playstyle:Double build centers on Mental Herb (61.5%) to block Taunt, enabling Simple Beam and Trick Room to function. Heal Pulse heals allies; Yawn provides speed control. Sassy nature (30.8%) with full HP/SpDef investment pairs with Slowbro-Mega (14.1%) in Trick Room cores.