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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Chimecho sits at the very fringe of singles with a 0.13% share and rank 158. Levitate removes the ground-type weakness that normally pressures Psychic walls, but bug, ghost, and dark hits all hit it for double damage and remain common coverage choices in the metagame. Calm Mind plus Recover gives it a path to snowball once it finds a free turn, yet 65 base speed means it almost never moves first without prior support. The Pokémon lives or dies on whether opponents hand it a setup opportunity.
Playstyle:The dominant spread is Modest 31/0/32/0/0/3 at 55.1%, pushing special attack as far as possible while leaving defense at 32 and just 3 speed EVs for minor tiebreak manipulation. Recover and Calm Mind drive the game plan; Psychic Noise shuts down opposing Regenerator and Leftovers recovery, while Taunt at 14.3% locks setup and recovery moves on walls that would otherwise stall it out. Stored Power at 8.7% scales with Calm Mind boosts and turns boosted Chimecho into a genuine wallbreaker rather than a passive wall. Flash Cannon at 7.2% and Draining Kiss at 5.7% exist as coverage and minor sustain options, but the core identity is disruption: force the opponent to switch, seize a free Calm Mind, and never let them heal back the damage.
Doubles share of 0.16% places Chimecho at rank 156. Levitate is more valuable here than in singles, as Earthquake and High Horsepower are among the most common spread moves in the format and removing the ground weakness simplifies team building around it. Coverage weaknesses to bug, ghost, and dark are softened when a partner can pivot into those hits. The defining doubles-exclusive option is Trick Room at 12.5%, which pairs with its modest 65 speed to let it act first under room conditions.
Playstyle:Doubles splits between two philosophies. Calm 32/0/0/2/32/0 at 18.8% maxes both defenses while dumping speed and offense, becoming a near-pure wall. Quiet 32/0/2/32/0/0 at 18.5% does the opposite, dumping bulk for maximum special attack to serve as a Trick Room wallbreaker. The move distribution reflects this split: Flash Cannon 15.7% and Psychic 14.2% for the offensive set, Trick Room 12.5% and Protect 12.5% as setup and safety tools, Recover 9.1% for sustain, Stored Power 6.8% for boosted finishing, Cosmic Power 6.6% for the bulkier set to snowball with team support, and Boomburst 4.5% as a rare nuke that demands correct prediction to land. Cosmic Power's higher doubles share confirms that the boost-oriented playstyle is more viable when partners can screen incoming attacks for longer setup windows.
Chimecho is entirely absent from singles play, registering a 0 usage share. Its 65 base Speed leaves it outpaced by most threats it would want to answer, and the 95 Special Attack is too low to threaten outright KOs. The Bug, Ghost, and Dark weaknesses are routinely exploited by staples in this format such as Mega Lucario, Mega Aggron, and Mega Medicham. Levitate patches the Ground hole, but it does not patch the defensive frailty elsewhere.
Doubles sits at 0.01% usage and rank 274, the definition of a fringe support pick. Levitate, the Fighting resist, and the Psychic resist carve out a niche where Earthquake-centric disruption cannot touch it, pairing naturally with Torkoal and sun teams. The move data is almost entirely utility — Helping Hand, Stored Power, Calm Mind, Grass Knot, Trick Room, Yawn, Self-Destruct, and Sunny Day — with no role as a damage threat.
Playstyle:Chimecho operates as a backline helper rather than a damage source. Leftovers at 62.4% and Focus Sash at 33.4% split cleanly into attrition and one-shot screen roles, and the Bold spread at 60.1% pours almost everything into Special Defense to soak hits for sun partners. Colbur Berry at 2.4% patches a Dark priority pivot, while Choice Scarf at 1.2% is negligible. The actual toolkit is Helping Hand to amplify an ally, Calm Mind to hand Stored Power a boost, Grass Knot to punish heavyweights, Yawn to force rotations, and Self-Destruct to trade itself for a knockout. Trick Room at 8.6% is read off only when a confirmed slow sweeper needs to move first.