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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Chimecho reaches 0.48% usage in high ladder, nearly hitting 0.5% threshold. Its Spa of 95+ (with Mega boost) is core but balanced overall stats mean it's not a pure special attacker. It primarily runs Calm wall sets (26.1%), leveraging Levitate to avoid Ground moves while serving as a special-based defensive pivot.
Playstyle:Calm defensive builds (26.1%) use Recover / Cosmic Power / Flash Cannon, incrementally boosting Def/SpD via Calm Mind (6.8%), then attacking with Stored Power (13.2%) or Flash Cannon (11.1%). Modest offensive variants (18.4%) exist but are rarer. Overall, Mega Chimecho functions as a "slow special sweeper," foregoing speed for multi-turn setup to accumulate advantages.
Double usage is 0.2% (rank 133). Trick Room (16.4%) dominates over all single-target moves, marking a role shift from special attacker to speed-reversal support. Flash Cannon (14.8%) and Psychic (14.2%) preserve offense, but the primary role is enabling team advantage through Trick Room and Levitate evasion.
Playstyle:Quiet slow builds (14.6%+6.9%) dominate, with EV concentration on Spa and Def. Trick Room is the opening priority, paired with partners' sweepers (Incineroar, Pelipper) to establish speed reversal. Under Trick Room safety, Chimecho uses Flash Cannon to attack or Boom Burst for damage. Core tactic: "establish room → partner sweeps."
Chimecho records 0% usage at the 1760 rating threshold and a mere 0.07% across all rating bands, making it absent from high-level singles competition. The 6-pick-3 format demands Pokemon that create immediate win conditions independently, and Chimecho's toolkit is almost entirely support-oriented — Heal Bell, Heal Pulse, and Healing Wish all require teammates to benefit from. In a 1v1 exchange structure, those moves generate no value. Its base 65 Speed means it cannot threaten priority, and 95 base Special Attack is too low to pose a real offensive threat. There is no competitive niche for Chimecho in singles.
Chimecho's doubles 1760 usage is 0%, with just 0.03% across all rating bands. Its 12 tournament appearances signal occasional experimentation, but it remains far from competitive viability. In doubles, support roles with Trick Room, Helping Hand, and Heal Pulse face stiff competition from more durable and faster alternatives. Chimecho's 75 HP and 65 Speed mean it is easily fainted before it can contribute, and unlike dedicated Trick Room setters it cannot threaten offensively to discourage offensive counterplay. Without survivability, its support toolkit cannot be reliably executed.