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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Banette carves out a unique niche in singles via Prankster, granting priority to status moves. It sits at 1.64% usage in the 1760 high-ladder bracket (rank 61), with 2.29% overall. Rather than a damage dealer, it functions as a disruptor, wielding priority Destiny Bond, Encore, and Shadow Sneak to throw off opponent momentum. It runs Banettite 100% of the time with an Adamant nature and physically bulky EV investment.
Playstyle:The dominant set runs Adamant with heavy physical bulk (HP and Defense EVs), featuring Poltergeist (24.8%), Destiny Bond (23.6%), Encore (20.7%), and Shadow Sneak (20.5%). The gameplan revolves around Prankster priority: Destiny Bond threatens to drag down anything that KOs it, Encore locks opponents into unfavorable moves, and Shadow Sneak provides priority damage. Common teammates include Primarina (11.7%), Garchomp (11.1%), and Archaludon (10.1%), who handle offensive output while Mega Banette provides disruption.
Mega Banette sees niche usage in doubles at 0.54% (rank 95) in the high ladder. Prankster-priority Destiny Bond and Encore retain some disruptive value against coordinated doubles combos. However, the concentrated firepower of doubles makes its low bulk (64 HP, 65 Def/SpD) and mediocre Speed (65) severe liabilities. Teammates like Basculegion (12.7%) and Sneasler (12%) suggest a harassment-focused role rather than a direct contributor.
Playstyle:The doubles set skews Careful with special bulk EVs (32/0/9/0/25/0, 21.6%) to survive longer in the high-damage doubles environment. Move choices include Poltergeist (23.7%), Destiny Bond (18.6%), Will-O-Wisp (16.2%), and Encore (10.8%), with a notable 10.6% Rain Dance slot to support Basculegion's Swift Swim. Prankster Will-O-Wisp threatens priority burns on physical attackers, complementing Destiny Bond as a multi-layer disruption package.
Banette has zero singles presence (single=null). Its Mega form's Destiny Bond instant-KO mechanic fundamentally conflicts with singles' 1v1 matchup demands. The format requires individual switch-in viability; Banette only functions as a switch-kill liability, removing its core value.
Banette's doubles presence is negligible (0%, n=1,153), but tournament commentary reveals tactical depth: Mega Destiny Bond functions as a lead switch-killer, with Pelipper and Archaludon creating fake rain-team facades to misdirect opponents. It's a "selection-pressure" archetype—opponents must dedicate response plans upon seeing the setup, regardless of Banette's direct participation.
Playstyle:Focus Sash dominance (48%) pairs with minimal-speed Brave spreads (15.4-11.5%) guaranteeing Destiny Bond priority KO. Insomnia (40.9%) and Frisk (40.1%) split nearly evenly—both are "no-coordination" abilities. Insomnia breaks sleep locks; Frisk exposes hidden items (e.g., Swords Dance setup). Shadow Sneak (9.5%) and Poltergeist (7.5%) supplement coverage; Taunt (5%) pressures opponent support. Core strategy isn't Banette's offense (no Dragon/Ghost STAB focus) but "lead KO mechanism + team cover." This creates high selection pressure despite negligible field presence.