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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Single-format usage sits at 2.54%, ranked 55th — fringe usage. The Mega leverages Prankster's priority on status moves, pairing Destiny Bond with Poltergeist to form a surprise-finishing core, but 65 base Speed means it rarely outspeeds even on the Destiny Bond gamble and needs Protect, Trick Room, or partner support to land the trade reliably.
Playstyle:The gameplan is priority Will-O-Wisp or Poltergeist to chip, then Destiny Bond to trade with the opponent's key attacker. The 75.1% Adamant 32/32/2/0/0/0 spread invests in physical Defense to survive most physical hits, trading special bulk for the room to land priority moves. Poltergeist at 25% and Shadow Sneak at 20.3% cover opposing priority, while Destiny Bond 23.8% and Encore 21.3% cross-cover — switching in risks Poltergeist, staying risks the bond.
Double-format usage is 0.32%, ranked 115th — barely sighted. Doubles pacing invalidates priority status moves through widespread Protect usage and partner redirection, eroding Prankster's edge, and 65 base Speed offers nothing in the format. The set lacks a reliable offensive or control hook.
Single usage sits at 0.02% with no ranked placement across 24 recorded matches, placing it firmly on the fringe. The standard Iron Ball + Insomnia build is built around sacrificing itself with Destiny Bond to take a key threat down, leaving teammates like Archaludon or Lopunny-Mega to clean up.
Playstyle:Iron Ball appears 66.7% of the time and Insomnia 79.2%, designed to drop speed below 32 to guarantee Destiny Bond priority at the cost of halving HP. Status moves dominate: Destiny Bond 21.9%, Taunt 19.8%, Curse 16.7%, Trick 16.7%; Poltergeist shows up only 3.1%. Ghost typing gives full immunity to Normal and Fighting, so most physical attackers that Banette cannot outspeed still fail to threaten it before it acts. The trade-off is becoming extremely frail.
Doubles usage is 0.02% with no rank, but the 427-match sample is larger than singles. Builds shift from the suicide Destiny Bond role toward supporting Trick Room teams as a frail Ghost attacker with utility coverage.
Playstyle:Trick Room leads at 20.8%, followed by Poltergeist 13.8%, Encore 11.1%, Zen Headbutt 10%, and Shadow Sneak 7.2% for revenge priority. Frisk appears 66.7%, Cursed Body 14.8% adds disruption on top of Focus Sash 71.4%. Brave 32 HP / 32 Atk / 0 Spe with no Speed investment is the dominant 41.5% spread, leaning fully on Trick Room to act first. The Ghost immunities let it trade into Normal and Fighting moves freely while under room.