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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Emboar sits at a 0.03% usage rate and rank 222 on the singles ladder, firmly outside the metagame core. The Fire–Fighting typing paired with Mold Breaker opens up hits against Steel, Dark, and Normal targets, yet a base 65 Speed leaves it almost always moving last. Weaknesses to Water, Ground, Flying, and Psychic leave it dependent on team support to survive the early turns.
Playstyle:Built around 110 HP and 123 Attack, Mold Breaker lets Flare Blitz ignore Reflect and Light Screen. Sucker Punch serves as the main answer to faster threats, and Flare Blitz at 21.3% combined with Sucker Punch at 19.4% make up close to four tenths of the move set. Thunder Punch and Hammer Arm cover Water and Normal targets, while Head Smash at 6.1% remains an option into Steel-types like Aegislash. Adamant 32/32/0/0/2/0 holds 47%, dropping Speed for raw power, while Jolly at 25.8% aims to fire off Flame Charge or avoid Speed ties.
Doubles usage sits at 0.04%, rank 227, again outside the core. Protect at 12.9% and Helping Hand at 10.7% show that Mega Emboar is often run as a supportive Fire–Fighting attacker: Protect first to scout or dodge double targets, then Helping Hand to amplify an ally's STAB. Flare Blitz at 20.7%, Drain Punch at 18.7%, and Sucker Punch at 14.5% carry the offensive load, with the first two offering recovery that lets it stay in long exchanges. Weaknesses to Water, Ground, Flying, and Psychic remain, and there is no type immunity to fall back on.
Playstyle:Adamant 32/32/0/0/2/0 dominates at 54.4%, maximizing the Mega's Attack to power up Flare Blitz and Close Combat. Relaxed at 13.6% invests in Defense to take physical hits, while Brave at 12.2% sacrifices Speed entirely to sit at the very bottom. Protect plus Helping Hand let it safely set up an ally on a free turn, and Drain Punch alongside Flare Blitz balances recovery with burst. Curse at 5.1% and Fire Punch at 3.8% are fringe choices for specific team builds.
A Fire/Fighting physical attacker sitting at 0.01% usage and rank 243. Reckless dominates at 87.7% with Blaze at 12.3%, framing it as a high-risk nuker rather than a sustain piece. Weaknesses to Water, Ground, Flying, and Psychic are abundant in the tier, and 65/65 defenses cannot stomach repeated hits, leaving a narrow tactical window.
Playstyle:The dominant Sitrus Berry set (45.7%) uses Reckless-boosted Flare Blitz, Head Smash, and Wild Charge to nuke through recoil, with Bulk Up and Drain Punch adding mid-fight recovery. Choice Scarf (42%) pushes 65 base Speed to a Jolly 32 to outspeed and detonate with Flare Blitz or Close Combat. Life Orb at 12.3% with Adamant 12 HP is the slow, brute-force variant. Across the board it lives only to unload one wave before going down.
Double usage sits at 0, though 1427 logged uses show it still appears outside ranked play. The Flare Blitz / Close Combat / Head Smash / Wild Charge coverage retains some first-strike nuke value, while Protect and Sucker Punch offer tempo tools. Reckless at 86% is firmly mainstream, Life Orb at 36.2% and Choice Scarf at 17.3% lead the item spread, Focus Sash at 10.9% patches the paper bulk. It does not translate into ranked viability.