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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Absol-Mega sits at 0.02% usage and rank 235 in M-A singles, an almost invisible presence. The thin sample hides any settled metagame verdict, but every recorded build converges on the same template: Absolite 100%, Magic Bounce 100%, and Jolly 32 Atk / 32 Spe at 99.2%. Two-times weaknesses to Fighting, Bug, and Fairy plus a full immunity to Psychic leave it dangerously narrow, and Magic Bounce only deflects status moves rather than solving the raw incoming damage problem.
Playstyle:The intended role is a fast setup sweeper: Swords Dance 13.8% to boost, Sucker Punch 24.8% to punish aggressive leads, and Close Combat 25% as the hardest physical hit. Choosing Close Combat means accepting Fighting as one of its own weakness quadrants — a deliberate trade. Knock Off 24.8% strips items and punishes bulky switch-ins, while Play Rough 11.2% sits in the minority. The Jolly 252 Atk / 252 Spe spread abandons all defensive investment; one strong neutral or super-effective hit ends the run. Magic Bounce in singles functions more as insurance against status than a defining feature.
Absol-Mega posts 0.02% usage and rank 256 in M-A doubles, again on the margins. Its build is largely the same as singles: Absolite 100%, Magic Bounce 100%, with the nature spread across Jolly, Naive, and Hasty. The doubles move list adds Detect 11%, Protect 7.4%, Ice Beam 10.9%, and Rock Slide 7.1% as supplementary coverage, while Close Combat 21.5% remains the top physical move but at a lower share than in singles.
Playstyle:In doubles Magic Bounce acquires a real purpose: it can reflect Stealth Rock, Trick Room, and other setup moves from the opposing side. Detect and Protect together total 18.4%, signalling frequent need to survive a turn. Ice Beam 10.9% covers Dragon-types and Rock Slide 7.1% answers Volcarona. Close Combat 21.5% paired with Sucker Punch 13.1% is the deletion combo. The spread is no longer locked to max Speed Jolly; Naive and Hasty together reach 36.9%, indicating mixed-attacker variants that invest in Special Attack and speed control.
Absol sees no measurable singles presence. As a pure Dark type it is weak to Fighting, Bug, and Fairy, and its base 75 Speed is outpaced by most offensive staples even when it is the one pressing the pace. The combination leaves it without a clear lane in the current ladder.
Absol sits at 0.01% usage in doubles, ranked 267th. Life Orb at 74.9% and Justified at 83.4% show the intended pattern clearly: take a Dark hit to trigger the +1 Attack boost, then strike with high-power physical moves. Sucker Punch (22.8%) and Close Combat (21.3%) form the offensive core, Detect (20.0%) covers protection, and Rock Slide (19.1%) offers spread damage that pairs with ally redirection.
Playstyle:The dominant spread is Brave 27/32/4/0/3/0 at 71.2%, which minimizes Speed so Absol moves first under Trick Room. Justified triggers on the incoming Dark hit and the boosted Sucker Punch and Close Combat clean up from there. Farigiraf leads teammate list at 16.4%, confirming the Trick Room shell around this set.