Loading...
Loading...
Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Mawile sits at a 1.68% usage rate and rank 67 in singles, a mid-low regular rather than a metagame pillar. Huge Power doubles its physical attack into a one-shot threat, and its 50 base speed forces a slow, setup-oriented game. The Steel–Fairy typing grants broad resistances and full immunity to Dragon, but Fire and Ground both hit it for double damage.
Playstyle:In singles, Sucker Punch leads at 24.3%, with Play Rough at 19.4% and Thunder Punch at 16.2%; Iron Head at 14.1% and Swords Dance at 14.3% form the next tier. The move pool is clearly split between priority, coverage, and setup. Mawilite is locked at 100% and Huge Power at 100%, leaving no flexibility. Top spreads are Brave 32 HP/32 Atk/2 Def/0/0/0 at 19.8%, Adamant 32/32/0/0/2/0 at 15.4%, and Adamant 32/32/2/0/0/0 at 14.5%, pouring almost everything into HP, Attack, and Defense while Speed is fully sacrificed.
In doubles, Mega Mawile climbs to a 3.31% usage rate and rank 43, gaining more traction than in singles. The slower doubles tempo gives it more room to set up, and Sucker Punch remains a reliable answer to opposing attackers. Its Dragon immunity is especially valuable in a doubles metagame saturated with Dragon-types.
Playstyle:Doubles reshapes the move pool: Play Rough rises to 24.8%, Sucker Punch stays at 24.0%, and Protect enters at 20.5%, a slot absent in singles. Swords Dance drops to 7.2%, showing a preference for Protect-driven pivoting over naked setup. Rock Slide appears at 9.4%, a spread-damage option rare in singles. Thunder Punch slips to 1.2% as Dragon and Flying coverage gets redistributed toward Protect and Play Rough. Top spreads are Brave 32/32/0/0/2/0 at 31.8%, Brave 32/32/2/0/0/0 at 18.8%, and Adamant 32/32/0/0/2/0 at 12.3%, again with Speed at zero.
Mawile has no recorded usage in singles and does not appear in the active metagame. With 50 Speed it almost always moves second, and neither its offenses nor its defenses hold up under the pace of singles play. Its Steel and Fairy typing grants it a Poison immunity and useful resistances, yet the double weaknesses to Ground and Fire restrict how long it can stay on the field. The set leans on Intimidate to trade hits at all.
Playstyle:There is no viable singles pattern to describe. With 50 Speed Mawile must either guess correctly or tank hits it cannot reliably afford, and its bulk is not high enough to ignore its Ground or Fire weaknesses. Singles is not the format for it.
Mawile sits at a 0.02% appearance rate in doubles and falls outside the main viability tiers. After a Swords Dance boost its Sucker Punch still struggles to break through the bulk of the most common Mega walls, and the absence of an Electric coverage option leaves it short against Intimidate users like Incineroar. The set is praised for fitting cleanly into team structures, yet the Mega slot is contested by strong Fairy alternatives and Mawile lacks the raw breakthrough power to compete.
Playstyle:Mawile fills the role of an offensive setup piece in doubles. Protect and Taunt manage tempo, and after a Swords Dance it relies on Sucker Punch and Play Rough for priority and STAB. Life Orb and Sitrus Berry split the item slot roughly evenly, trading raw power for staying power. Adamant and Brave natures dominate the spreads, maxing Attack and pushing bulk into physical or special defense so it can eat a hit on the way in. Intimidate covers more than sixty percent of sets and absorbs much of the chip from switch-ins. Sucker Punch punishes dedicated setters and disrupters, yet its STAB coverage leaves it short against Dark and Fire types.