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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Sitting at 0.05% usage and ranked 200th, Meowstic is a fringe support pick whose entire singles identity is bound to dual screens. Light Screen and Reflect each claim 24.8% of its move slots, leaving almost no room for anything else; Yawn (15.8%), Psychic (15.6%), Thunder Wave and Alluring Voice (combined 18.4%) exist only as supplementary disruption around that core. Its pure Psychic typing — weak to Bug, Ghost, and Dark — leaves it with few defensive answers once the screens go up.
Playstyle:The loop is highly templated: lead with Light Screen or Reflect (Prankster guarantees priority over most opponents), then pivot to Yawn, Psyshock, Thunder Wave, or Alluring Voice depending on the matchup. Light Clay at 99.3% confirms the entire game plan revolves around maximising screen duration. Modest spreads (62.4%) pour the limited EVs into SpA and Spe to keep Psyshock threatening and stay ahead of common 100-base-speed lines; Bold spreads (36.8%) instead max physical defence so screens plus bulk can absorb physical hits longer. The two routes diverge on whether the post-screen game is offensive or defensive.
At 0.25% usage and ranked 128th, Meowstic remains a fringe pick in doubles, but its role diverges sharply from singles. Fake Out (17.1%) and Psychic Terrain (13.9%) become the centrepieces — the former leverages Prankster for a reliable first-turn flinch, the latter boosts Expanding Force (10.4%) by 1.3× while blocking opposing priority status moves, a common counter to Prankster users. The presence of Trick Room (5.7%) and Rain Dance (6.0%) shows it sometimes slots into trick-room or rain openers rather than serving purely as a screen-setter.
Playstyle:Doubles playstyle hinges on the surrounding team. As a terrain core, it leads with Prankster Psychic Terrain, enabling Expanding Force while neutralising opposing priority. As a utility pick, Fake Out leads for speed control, then pivots into synergy with Sinistcha or Incineroar. Item distribution mirrors this flexibility: Focus Sash 32.4% protects the lead, Mental Herb 17.9% answers Taunt and sleep, Light Clay 12.3% stretches screens if needed, and Colbur Berry 22.3% punishes opposing Dark-types that often carry Knock Off in this meta. Three spreads split the roles: Impish (9.6%) adds physical bulk against Fake Out mirrors, Timid (8.7%) maxes speed for control, and Calm (7.9%) maxes special defence to soak boosted special hits under its own terrain.
Single-use rate sits at 0.02% with no recorded rank, placing it firmly outside the meta. The 38 recorded battles are too few to draw solid conclusions. Built around psychic-type offense and 104 Speed, this Mega is essentially absent from ladder play.
Doubles usage sits at 0.13% at rank 233, placing it on the fringe. Meowsticite is held at 100% and Trace at 100%. Psychic, Protect, and Fake Out together account for nearly 60% of moveset share, with Alluring Voice at 11.7% serving as supplemental coverage. Trick Room at 4.4% alongside Expanding Force at 3.7% shows it can slot into dedicated set-up or room-based archetypes.
Playstyle:Trace defines this Mega's ceiling: it copies the foe's ability on switch-in, inheriting utility it would not otherwise have. Psychic at 20.4% serves as the STAB special attack, Protect at 20% shields against priority and pivots, and Fake Out at 17.6% leverages its Speed to flinch opponents and gain tempo. Spreads cluster on Timid 32/0/0/2/0/32 for Speed and Modest 7/0/0/32/0/27 for power, with no middle-ground option. Top partners are Annihilape 8.8%, Basculegion 7.8%, Wyrdeer 7.6%, and Mega Malamar 7.5%, all physical attackers that handle the ghost- and dark-type threats which check this Mega.
Mega Meowstic sits at a 0.01% single‑ladder share, ranked 245th on just 64 logged matches, which makes it a fringe pick rather than a regular option. Its sole ability Trace rarely has a meaningful single‑battle target, and a 104 base Speed is not enough to guarantee safe offense in the current metagame, so it struggles to justify a slot over more established psychic‑type staples.
Playstyle:Across the 64 logged games, builds cluster around Careful at 70.4% and Timid at 28.1%: the first dumps 32 EVs each into Defense and Special Defense to soak the fighting and psychic resistances, while the second pushes 32 Special Attack and 32 Speed for pure offense. Baton Pass at 17.8%, Substitute at 17.6% and Nasty Plot at 17.4% form the backbone, with Fake Out at 12.4% and Alluring Voice at 7% covering priority and dark‑type hits, and Calm Mind at 7.3% as the secondary boost. With Trace locked at 100% and no reliable single‑battle target, the build reads as an experimental Baton Pass / Substitute utility pick rather than a meta answer.
In Doubles Mega Meowstic logs a 0.02% share at rank 255 across 4309 matches, larger than singles but still firmly on the edge of the format. Its main contribution comes from Fake Out as a priority interrupt, Rain Dance and Psychic Terrain setup, and Expanding Force plus Psychic as the attacking core inside rain or psychic‑terrain squads.
Playstyle:Doubles spreads favor Timid at 27.7% and 17.9% with Modest at 7.3%, mostly trading 32 Speed for safe offense versus 32 Special Attack for raw damage. The move table is unusually flat: Fake Out 13.1%, Rain Dance 12.2%, Expanding Force 12%, Protect 11.5%, Psychic Terrain 11.3%, Psychic 9.5% and Thunderbolt 8% all sit close together, showing a utility role rather than a dedicated wallbreaker. Partners cluster around rain and psychic‑terrain archetypes with Basculegion 7.2%, Garchomp 7.1%, Politoed 5.8%, Clawitzer 5.8% and Mr. Rime 5.8%, while Musharna 5.3%, Kingambit 4.8% and Sneasler 4.4% add dark‑type resistance and pivot support. With Trace locked in at 100% and no consistent payoff in doubles either, Mega Meowstic is closer to a tactical plug‑in than a squad cornerstone.