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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Meowstic sits at 0.03% usage in the 1760 singles bracket (rank 217) and 0.18% across all ratings—a fringe support pick with no presence in top-300 ladder squads. Its 20 tournament appearances are all doubles-related. Pure Psychic typing means it faces Dark, Ghost, and Bug weaknesses in a meta where all three are common. With base Atk 48 and Sp. Atk 83, it generates almost no offensive pressure; its value is narrowly limited to Prankster-priority Yawn and Baton Pass chains, which require significant team support to function.
Playstyle:Singles Meowstic runs almost exclusively the Prankster support set: Mental Herb (58.3%) or Focus Sash (25.4%), Bold nature with max HP and Def investment (55.9%). Core moves are Baton Pass, Yawn, Nasty Plot, and Substitute, with Dual Screens variants also appearing. Prankster ensures Yawn fires at priority +1, and Baton Pass transfers accumulated boosts to a partner. Top teammates are Palafin (12.1%), Talonflame (11.2%), and Mega Scizor (11.2%), consistent with aggressive receiver cores. Commentary describes the combo as 'Meowstic uses Prankster Yawn to force a switch or distract, opening a window for Substitute or stat accumulation.'
Meowstic reaches 0.45% usage at 1760 in doubles (rank 100) and 1.67% overall, marking it as a recognized if low-key niche support. Its 20 tournament appearances are largely in doubles competitions. In doubles, Prankster priority Fake Out, Yawn, Reflect, and Light Screen provide targeted disruption, and Psychic Terrain pairs with Expanding Force for boosted spread damage. It is not a dominant option but carves a precise role in builds that want priority field-control alongside offensive pressure.
Playstyle:Doubles Meowstic shows greater item diversity: Focus Sash (28.6%), Sitrus Berry (21.4%), Mental Herb (19.9%), and Colbur Berry (17%). Prankster remains at 97.1%. Core moves are Fake Out, Psychic Terrain, Reflect, Yawn, Light Screen, and Expanding Force. Fake Out is a priority disruptor in doubles; Psychic Terrain plus Expanding Force provides a boosted spread damage option. Commentary describes it paired with Blastoise (Shell Smash via Substitute), Orthworm (Shed Tail), and Meowstic providing Prankster Yawn to create setup windows. Key partners include Kingambit (6.2%), Basculegion (5.8%), and Sneasler (5.1%).
Mega Meowstic-F is completely unviable in singles, with 0% usage at 1760+ and 0.16% overall—market rejection is total. Its base Special Attack (83) and Speed (104) cannot justify selection in 6v3 Best-of-3. The Psychic special attacker role is oversaturated (Hatterene, Rotom-Wash, Heliolisk occupy top tiers). Trace and limited offensive movepool (Dark Pulse 21.9%, Thunderbolt 21.2%, Psychic 13.2%) provide no edge. It exists only in novelty formats.
Mega Meowstic-F is a tiny niche in doubles with 0.04% usage at 1760+ and rank #202. While Fake Out (16.8%) and Expanding Force (15.8%) are core doubles moves, its base Special Attack (83 even Mega'd) limits damage. Trace's utility in doubles is inconsistent—dependent on opponent action order. It appears only in highly specialized anti-meta builds (e.g., Rotom-Wash counters), lacking broad applicability.
Playstyle:Mega Meowstic-F's doubles role centers on Trace support and multi-target utility, but lacks coherent win conditions. Moves: Protect (24.1%), Fake Out (16.8%), Expanding Force (15.8%), Thunderbolt (10.7%), Shadow Ball (4.4%). Trace (100%) can copy teammate boosts or opponent Abilities, but its value fluctuates with partner/opponent action order. Timid (50.9%) ensures speed checks at base 104, insufficient for a special attacker. The archetype is 「support Psychic」, but without independent threats it feels like filler.
Mega Meowstic-M is a strict niche in singles with just 0.04% usage at 1760+ and rank #207. Despite Mega Speed gains (100+), base Special Attack (83) is inadequate in an oversaturated Psychic attacker role. Trace can theoretically copy opponent utility or teammate boosts, but this support value doesn't translate to concrete wins in 6v3. It's relegated to highly specialized, edge-case scenarios.
Playstyle:Mega Meowstic-M pursues special attack plus support, but stats limit threatening damage. Nasty Plot (23.2%), Psychic (22.7%), Alluring Voice (22.4%), Thunderbolt (21.2%). Trace (100%) ideally copies opponent Abilities (paralysis, speed control) or teammate boosts. Timid dominates (84.5%) for speed maximization. Despite moveset breadth, base Special Attack (83) and lack of setup moves prevent it from threatening traditional walls. The archetype is 「support Psychic with light offense」—it doesn't break through, it enables teammates.
Mega Meowstic-M is minimally present in doubles with just 0.02% usage at 1760+ and rank #219. While it boasts Psychic Terrain (18.9%) and Expanding Force (19.5%)—excellent doubles tools—base Special Attack (83) and its support-first identity starve it of independent pressure. It appears only in highly specialized structures (e.g., Psychic Terrain spam teams). Even lower usage than singles suggests role confusion.
Playstyle:Mega Meowstic-M in doubles centers on Psychic Terrain + AoE, but lacks decisive damage. Expanding Force (19.5%), Psychic Terrain (18.9%), Fake Out (17.5%), Protect (10.7%), Shadow Ball (7.3%). Trace (100%) is as unreliable as in singles. Timid (46.4%) dominates; some builds use 0-Speed (46.4%) for Trick Room synergy. The pattern: Psychic Terrain → Expanding Force damage spike. But damage and pacing hinge entirely on partner cooperation. It's 「terrain setup support」, not an independent threat.