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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
单打使用率仅 0.06%,排名第 196 位,属于边缘出场。它的属性组合自带两项完全免疫(一般、格斗、电、毒),加上地面与幽灵双本系,理论打点丰富;但 55 速度意味着绝大多数对局里只能后手出手,必须靠守住或先制手段抢节奏,而守住仅 1.2% 的选择率说明实际对局中玩家更倾向于直接进攻。0.27% 的出场率印证它几乎不会出现在天梯环境。
Playstyle:道具 100% 锁定 Mega 泥偶巨人进化石,特性 100% 是无形拳。招式选择集中在灵骚(24.8%)、突飞猛扑(24.8%)、冰冻拳(23.9%)和爆裂拳(20.4%)四记,覆盖幽灵、地面、冰、格斗四种属性。尖石攻击仅 2%,是少数派补盲。89.6% 走勇敢 32/32/0/0/2/0 的物攻极限配点,4% 固执加少量速度,意图是放弃速度换取最高输出,靠招式威力和本系加成硬吃对手。
双打使用率 0.2%,排名第 142 位,比单打稍多但仍属冷门。双打环境下守住跃升至首位 23.7%,说明它更常作为掩护型打手,配合空间或队友保护自己。0.74% 的把握技能值反映它在双打出场率有所提高。招式集中度下降,灵骚 21.1%、突飞猛扑 20%、冰冻拳 9.7%,加上岩崩 5.2%、吸取拳 3.9%、潜灵奇袭 2.9% 等补盲,整体打点更分散。
Playstyle:双打中守住升至首位,配合无形拳特性可以无视对手的守住进行攻击。道具与特性依然是 100% Mega 泥偶巨人进化石与无形拳。配点 37.3% 勇敢 32/32/0/0/2/0,但 15.4% 改走防御端 32/32/2/0/0/0,10.8% 固执加入少量速度,说明双打环境允许它在耐久与速度之间做更灵活的取舍。
Golurk sits at 0% single usage, making it functionally absent from the metagame. Its Ground/Ghost typing grants three full immunities—Normal, Fighting, and Electric—which in theory lets it ignore many common utility moves, yet its 55 base Speed and narrow offensive coverage leave it outsped and outclassed by standard pivots.
At 0.02% doubles usage and rank 263, Golurk is a fringe choice deployed as a surprise wallbreaker. Life Orb at 61.4% dominates item selection, while No Guard at 56.7% edges out Iron Fist at 42.4%, enabling Poltergeist and Headlong Rush to bypass accuracy checks. Its Ground/Ghost typing provides three full immunities that let it switch safely into Normal, Fighting, and Electric moves common on Choice Scarf leads.
Playstyle:The standard set revolves around No Guard to guarantee Poltergeist and Headlong Rush as the primary STAB hits, with High Horsepower handling Electric and Steel types and Stone Edge covering Fire and Flying resists. The Ghost coverage also pressures Psychic and Ghost opponents. Life Orb at 61.4% reflects a raw power-first approach, while White Herb at 23.9% removes the defensive drops from Headlong Rush to preserve bulk on slower teams. The Brave 32/32/2 spread at 44.4% shows a clear commitment to Trick Room control under the metagame's slowest speed tiers.