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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Golurk sits at 0.09% singles usage, rank 180. Its Unseen Fist ability lets contact moves like Close Combat, Poltergeist, and Headlong Rush bypass Protect and shield moves. The Ground/Ghost typing offers wide coverage. However, extremely low base Speed makes it heavily dependent on Trick Room, and its physical bulk is moderate without significant investment.
Playstyle:Equip Golurkite to Mega Evolve; Unseen Fist bypasses Protect on contact moves. Close Combat hits Normal/Ice/Rock, Poltergeist deals Ghost damage, Headlong Rush is the powerful Ground STAB, and Ice Punch covers Grass/Dragon types. Trick Room support from Farigiraf or Sinistcha is almost mandatory to offset low Speed. EVs go into HP and Attack.
Mega Golurk is a legitimate doubles presence at 0.38%, rank 108. Unseen Fist's Protect-bypassing on Headlong Rush and Poltergeist is exceptionally powerful in the doubles format where Protect is universal. The core consists of Farigiraf (13.8% teammate, sets Trick Room and Armor Tail blocks priority) and Torkoal (12.0%, Drought sun). Low Speed becomes an asset under Trick Room.
Playstyle:In doubles, Farigiraf sets Trick Room with Armor Tail blocking Fake Out and priority. Under Trick Room, Mega Golurk moves first due to low Speed, using Unseen Fist Headlong Rush and Poltergeist to bypass Protect. Torkoal's Drought sun buffs Fire-type partner damage. Ice Punch covers Grass and Dragon; Drain Punch provides HP recovery. Protect lets Mega Golurk safely ride out Trick Room turns.
Golurk registers 0% usage at high ratings and only 0.07% across all brackets in singles — effectively absent from the competitive metagame. The root cause is its base 55 Speed, which is non-functional in a 6-pick-3 format with no team-based Speed mitigation (Tailwind requires a doubles partner). Its physical Attack of 124 is wasted because No Guard Dynamic Punch (75% base accuracy without No Guard) is its best consistent damage option, and Poltergeist requires opponents to hold items. Without a Mega Evolution in this format, there is no way to compensate for these structural weaknesses.
Golurk sits at rank 223 in doubles with only 0.02% high-rating usage and 23 tournament appearances — firmly unfit for competitive doubles play. While Tailwind from partners like Farigiraf (8.4%) can temporarily address its Speed, base 55 under Tailwind equates to only ~110 Speed equivalent, still insufficient against top-tier threats. Its Ghost/Ground offensive coverage in doubles overlaps heavily with more effective mons, and it lacks the spread move kit or utility (no Fake Out, no reliable spread moves outside Earthquake) that doubles demands. The data shows a Choice Scarf set (53%) attempting to compensate for Speed, but it remains outclassed.