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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Single-format usage sits at 0.01%, ranked 242nd. Sand Force gives it a free damage boost under sand, yet its speed tier never lets it move first, and water or ground blows still cut deep even through 200 base defense. The concept of a Trick Room anchor runs aground because its attacking stats simply do not threaten anything faster than it.
Playstyle:In single play the set is built around a sand team. Sand Force pumps up Curse, Ancient Power, Body Slam and Dragon Dance. Heavy Slam reaches the highest power in the format off its 740 kg weight, Body Press converts its 200 base defense into attack, and Fissure occasionally lands a one-shot on bulky targets. The flaw is permanent: this thing moves last in nearly every game.
Double-format usage reaches 0.26%, ranked 125th and barely active. It functions less as a damage threat and more as a utility wall: Wide Guard and Protect let it screen earthquake, high jump kick and other spread moves for its partners, while Sand Force keeps the steel-ground coverage honest under sand.
Playstyle:Doubles play revolves around a fixed Heavy Slam, High Horsepower, Wide Guard and Protect core. Protect scouts on lead, Wide Guard blanks the spread attacks that define the format, Heavy Slam punishes anything lighter than a Snorlax, and High Horsepower hits the levitators and flyers Earthquake cannot reach. Rock Polish at 4.2% shows that outspeeding is not the plan; the set stays slow and pivots through sand.
Steelix posts a 0% usage rate in the singles format and does not place in the rankings, making it entirely absent from the metagame. Its 0.34% overall appearance share is thinly spread across a handful of teams, with only 501 recorded matches under this format — far too small to establish a stable presence.
At 0.02% usage and rank 252 in doubles, Steelix sits at the very fringe of the format. Across 4,319 recorded matches it is scattered across miscellaneous games without a coherent archetype. Building on the data note's framing, it functions as a physical wall that relies on Sturdy to survive an incoming hit before retaliating with high defenses, occasionally taking on supportive duties such as setting Stealth Rock and using Wide Guard.
Playstyle:The core play pattern is absorbing an incoming hit and retaliating through physical output. Steel Roller at 15.1% and Wide Guard at 14.6% lead the move list, showing that in this format the set leans toward clearing opponent-set hazards and covering spread moves rather than stacking raw damage. High Horsepower at 13.1% and Protect at 12.4% follow, while Earthquake drops to 7.4% — a direct consequence of avoiding friendly-fire, which in turn elevates High Horsepower as the targeted Ground alternative. Body Press at 11.7% leverages the 200 base Defense into a Fighting-type attacker. Chesto Berry at 57.1% paired with Sturdy at 89.4% defines the standard "take one hit, then act" loop, while Quick Claw at 42.8% and Life Orb at 35% replace Leftovers' 17.8% sustain route with one-shot burst instead of recovery.