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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Starmie-Mega sits at 12.47% usage and rank 13 in singles, making it the most common Mega in the format. Huge Power stacks with Mega-boosted Attack to turn STAB water moves into physical hits that far exceed a typical water-type's output, while 115 Speed keeps it ahead of most unboosted threats.
Playstyle:The moveset revolves around Liquidation, Flip Turn, and Aqua Jet, which together account for over 70% of selections—primary STAB damage, pivot momentum, and priority cleanup respectively. Psycho Cut and Zen Headbutt make up 21.5% combined to patch coverage against fighting and psychic types. Ice Spinner at 5.6% is a minority pick for handling ground-type switch-ins. Starminite and Huge Power are locked at 100%, leaving no flexibility there. The most common spread, Adamant 32/21/0/0/0/13 at 36.2%, dumps EVs into Special Defense specifically to survive a hit from special attackers like Mega Gengar and retaliate.
Starmie-Mega appears in only 0.47% of doubles games at rank 95, essentially absent from the metagame. The combination of 115 Speed and Huge Power-boosted physical attacks struggles to find safe turns to click moves in the bulkier doubles environment, and wide spread damage picks it apart. Protect rising to the top spot at 22.2% signals how thin its margin for error is in this format.
Starmie holds a single battle usage rate of 0.13%, ranked 157th, placing it on the absolute fringe. Its stat spread leans toward high speed and special attack, and natural cure rotation is the only remaining selling point. Five weaknesses to electric, grass, bug, ghost, and dark attacks make it difficult to reliably switch into common wallbreakers, so builds must constantly weigh offense against survivability. The metagame is saturated with mid-speed special attackers and priority ground moves, which further squeezes its staying power.
Playstyle:Expert belt dominates at 73.6%, trading STAB for reliable coverage kills and recasting Starmie as a mid-speed special attacker rather than a sweeping presence. Thunderbolt, ice beam, and surf combine for 69.6% of moveset usage, while rapid spin at 22% pulls the set back toward a utility role by clearing hazards. Natural cure at 89.5% defines the play pattern: rotation rather than staying power, switching out and back in to dodge status. The timid 72.5% spread maxes speed and dumps 32 EVs into special attack, surrendering nearly all bulk.
Double battle usage sits at 0.03%, ranked 238th, barely registering in actual play. In doubles, life orb at 64.8% amplifies its offensive role, and analytic at 41.6% overtakes natural cure as the preferred ability, suggesting it is deployed as an opening or mid-game wallbreaker rather than a rotation pivot. Protect at 9.5%, while not high, far exceeds its single battle presence, indicating it is expected to take some defensive turns. Out of 4611 recorded appearances, only this slice is recognized as Starmie, and most teams do not factor it in.