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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Kingambit is one of the defining singles threats in the current meta, sitting at 11.43% high-ladder usage (rank 15) and a remarkable 768 tournament appearances. Dark/Steel typing gives it broad immunities, while Supreme Overlord scales its Attack as teammates faint, setting up a powerful late-game sweep via Sucker Punch priority. Rated A-tier by both Smogon and GameWith.
Playstyle:The standard set is Adamant with Black Glasses (82.2%) to boost Dark-type damage. Supreme Overlord (84.3%) is the preferred ability for singles; Defiant (15.5%) is a minority pick to punish Intimidate pivots. Core moves are Sucker Punch (24.9%), Kowtow Cleave (24.2%), Swords Dance (21.5%), and Iron Head (21.3%), with Low Kick (5.4%) for Fighting coverage. Expert commentary notes that a post-Swords Dance Kingambit with Supreme Overlord stacks can break through Mega Clefable and defensive cycling teams. Player builds describe the Delphox Will-O-Wisp into Swords Dance combo as a premier setup route. The lack of broad coverage is cited as a weakness by a subset of the ranking council.
Kingambit is a dominant doubles presence at 40.69% high-ladder usage (rank 2) with a 51.4% win rate and GameWith's top SS doubles rating. With 768 tournament appearances and a Defiant-heavy build (92.4%), it exploits the doubles format's frequent Intimidate cycling to accumulate attack boosts and threaten sweeps with Sucker Punch priority.
Playstyle:In doubles, Defiant (92.4%) is nearly universal, turning every Intimidate activation into a free Attack boost. Chople Berry (63.6%) is the dominant item to survive Fighting-type punishment; Black Glasses (25.4%) for additional Dark-type power. Sucker Punch (24.9%) and Kowtow Cleave (24.2%) are the damage backbone; Protect (18.3%) is essential for doubles survival; Low Kick (15%) targets opposing Steel-types. Expert analysis notes that in doubles, a single Intimidate from any source becomes a Defiant Attack gain, and teams stacking multiple Intimidate users generate repeated boosts for Kingambit to snowball off of.