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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Blastoise sits at 4.67% usage in singles, ranked 37. Mega Launcher boosts its pulse moves—Aura Sphere at 23.8%, Dark Pulse at 21.2%, Water Pulse at 6.1%, Mirror Coat at 3.3%—by 1.5x, layering coverage on top of the Water STAB Water Spout at 14.9%. Shell Smash at 20.8% powers the setup route that turns its 105 base SpD into a launching pad. Electric and Grass are 2x weaknesses; Fire, Water, Ice, and Steel are resisted.
Playstyle:The shell-smash variant defines the set. Modest 21/0/0/15/0/30 at 48.4% drops 15 EVs into SpA so Aura Sphere and Water Spout reach key KO thresholds after the boost, with 30 Speed outslowing unboosted mid-tier threats. Modest 25/0/0/31/0/10 at 11.5% maxes SpA at the cost of Speed, preferring slower team structures that give it safe setup turns. Timid 1/0/0/32/1/32 at 10.9% chases the 130 Speed tier for first-strike priority but walks in with near-zero bulk. Blastoisinite is locked at 100%—no item flexibility. Aura Sphere and Dark Pulse cover Steel and Dark respectively; Water Spout at full HP is the nuke.
At 10.89% doubles usage, ranked 15, Mega Blastoise is a core Mega in the format. Protect at 17.4% signals a more reactive role than its singles Shell Smash pattern—it often gets a safe turn under a partner's screen before committing. Dark Pulse 23.0%, Water Spout 22.6%, and Protect 17.4% form a three-way split. Fake Out at 5.2% and Ice Beam at 4.6% are fringe picks, but the Fake Out slice suggests some teams route it as a disruption pivot rather than a pure nuker.
Playstyle:Modest 2/0/0/32/0/32 at 43.0% is the clear doubles template: max SpA, 32 Speed to outpace most unboosted mid tiers, 2 HP that the Mega boost effectively rounds to full. Modest 31/0/0/32/0/3 at 9.9% dumps Speed to depend on partner support. Modest 1/0/1/32/0/32 at 6.7% trades 1 HP for 1 Def as a tiny bulk concession. Blastoisinite is locked at 100%. The teammate list—Sneasler 14.7%, Sinistcha 14.2%, Incineroar 12.3%, Kingambit 11.9%, Mega Delphox 11.2%—sketches a backline nuker supported by Fake Out, redirection, and Trick Room setters.
Blastoise sits at 0.13 percent usage and rank 153 in singles play, well outside the regular metagame. White Herb at 76.9 percent pairs directly with Shell Smash at 21.2 percent, confirming the intended path of resetting the stat drops before unleashing Hydro Pump and Dark Pulse. The set is built around one specific turn of setup.
Playstyle:The intended sequence is to read a predicted switch, fire Shell Smash, and let White Herb restore the Defense and Special Defense drops before pressing Hydro Pump and Dark Pulse at plus two. The 78 base Speed becomes respectable after Shell Smash, but the Modest spread investing 32 Speed EVs only reaches an unboosted benchmark and does not outpace every revenge killer. Ice Beam at 21 percent handles opposing Grass types that would otherwise wall the set. Aura Sphere and Surf together sit under five percent and serve as minor coverage. Torrent at 97.9 percent enables a one-and-a-half-times boost on a low-Hydro Pump, which is the payoff for committing everything to a single boosted hit.
In doubles, Blastoise reaches 0.28 percent usage and rank 122, still fringe but slightly more present than in singles. White Herb at 52 percent combined with Protect at 18.2 percent and Water Spout at 17.8 percent defines the intended pattern: Shell Smash behind a protective turn, then a heavy Water Spout when health is full. Sitrus Berry at 16.7 percent and Choice Scarf at 12 percent open alternative roles, while Rain Dish at 72.8 percent replaces Torrent as the most common ability, signalling that bulk recovery matters more than the single-boost payoff.
Playstyle:The primary doubles pattern is Water Spout at full health on the turn after Shell Smash, using the Special Attack boost to push the spout’s effective power even higher. The 16.7 percent Sitrus Berry set drops Shell Smash entirely and plays Blastoise as a bulky pivot that soaks hits and recovers through Rain Dish plus the berry, slotting next to rain setters like Pelipper at 10.5 percent or steels such as Archaludon at 8.7 percent that appreciate the Water immunities it draws. Choice Scarf at 12 percent is a third route, leaning on the doubled Speed after Shell Smash to outspeed and click Water Spout or Fake Out, but it punishes misreads heavily. Protect at 18.2 percent sitting alongside Shell Smash at 14.2 percent shows frequent switching between the two: whether to commit to the setup turn or simply scout with Protect often decides the game.