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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Drampa registers just 0.11% usage in the August 2026 singles ladder and sits outside the rankings. With 36 base Speed it almost always moves last, and the standard builds lean on Berserk to convert chip damage into a Special Attack boost. The defensive profile looks comfortable on paper (Ghost immunity, Fire/Water/Electric/Grass resistance), yet it still takes 2x from Ice, Fighting, Dragon, and Fairy, and those four types are all over the current metagame.
At 0.37% usage and rank 109, Drampa occupies a niche slot as a special attacker in doubles. The move pool is built around Hyper Voice, Earth Power, Draco Meteor, and Thunderbolt, while Cloud Nine runs 68.3% and Berserk 31.7%. Standard spreads are Modest or Quiet with maximum Special Attack and small Special Defense investment, fully committing to slow, high-power special output.
Playstyle:Hyper Voice paired with Silk Scarf (30.8%) turns STAB into the primary damage source, while Life Orb (33.7%) and Cloud Nine together ignore weather interference from sun and rain teams. Drampa relies on Trick Room support from Farigiraf (14.4% teammate rate) to act before faster threats, with Glare and Protect filling the utility slots.
Mega Drampa sits at 0.05% usage and rank 205 in singles, firmly outside the competitive tier. The Mega evolution pushes its Special Attack to a level where Berserk can snowball a match, but a base 36 Speed stat means it almost always moves last, and the Ghost-type immunity while being weak to Ice and Dragon leaves it stranded against the most common offensive staples of the format.
Playstyle:Singles playstyle revolves around setup turns: Protect stalls, Calm Mind stacks Special Attack, and Berserk converts the HP-threshold trigger into a second offensive surge after Roost restores lost bulk. Dragon Pulse and Hyper Voice form the damage core, with Flamethrower patching the Ice-type blind spot. The leading 62.9% Quiet spread dumps 32 EVs each into Special Attack and Defense, securing safer setup turns without touching Speed, since the 36 base stat is already unsalvageable.
Doubles usage sits at 0.27% and rank 124, still outside the main meta. The Mega form delivers genuinely high Special Attack, and Hyper Voice hitting both adjacent foes gives it a real AoE role, but 36 Speed means it only functions inside Trick Room teams, which is exactly why Calm Mind and Protect appear as core options rather than luxury picks.
Playstyle:In doubles, the set is built almost entirely around Trick Room: Protect and Calm Mind handle the read turns, while Earth Power and Hyper Voice deliver reliable two-target damage. The 22.1% Protect and 15.3% Earth Power rates confirm it operates as a Trick Room booster, not the room-setter itself; it needs a partner to establish Trick Room and to keep it alive long enough to stack Calm Mind.