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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
0% singles usage, only 101 sample games—essentially absent. Core contradiction: main Defiant (88.1%) gains from opponent boosts but 80 base Speed can't output pressure in high ladder. Secondary Receiver (11.9%) needs teammates to pre-stack boosts, but singles 3v3 picks lock at team building. Standard Jolly/Hard Stone (60.4%, 35.6%) rely on Close Combat + Knock Off, but lack independent offense against Speed tier advantage. Entirely fails against high-priority environments.
0.06% doubles usage, ranked 189th—marginal improvement over singles (0%). Doubles' 6v4 selection enables more team flexibility; Receiver (28.6%) relays boosts from partners. Core setup: Knock Off + Close Combat (16.6%, 15%) deliver spread damage, partnering with special attackers for cleanup. But 62 Special Defense and 80 Speed fold under offensive pressure. Standard Adamant (19.2%) + Roseli Berry (39.6%) + White Herb (8.6%) prioritize survival over offense, forcing passive play that struggles to control doubles' tempo.
Playstyle:Doubles Receiver favors Adamant (19.2%), inheriting stat boosts from partners. Knock Off + Close Combat (16.6%, 15%) deliver spread damage alongside Speed-tier partners (Talonflame, Luxray). Upper Hand (9.2%) fills priority gaps against faster opponents; Rock Slide (7.8%) covers Flying. Defiant (11.9%) handles single-target threats but ranks secondary. Roseli Berry (39.6%) + White Herb (8.6%) prioritize status resistance over offense. Pure utility role with limited independent pressure—depends entirely on partner firepower for KOs.