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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Musharna sits at a 0.06% usage rate and rank 197 in singles, barely registering on the ladder. Its 29 base Speed is a hard ceiling: it moves last in nearly every matchup and cannot lead on its own. Its entire niche hinges on Trick Room teams, where it gets to fire off Calm Mind or Future Sight before the opponent and pass Healing Wish back to a teammate.
Playstyle:Trick Room leads the moveset at 18.6%, followed by Healing Wish (16.7%) and Moonblast (12.8%). The standard game plan is to set Trick Room first, stack Calm Mind or charge Future Sight, then pivot out via Healing Wish to bring a wallbreaker back at full health. Items split cleanly: Mental Herb at 45.9% protects the Trick Room turn from status, Leftovers (33.2%) and Sitrus Berry (18.1%) cover longevity. Spreads cluster around Quiet (33.2%), Bold (28.3%), and Sassy (17.7%), trading between dedicated offense, mixed bulk, and a special-tank variant.
Doubles usage is 0.02% at rank 259, effectively absent from the format. Even within Trick Room squads it competes against Meowstic and Mr. Rime for the dedicated support slot. With 29 base Speed it is fully dependent on Trick Room, and the Helping Hand plus Protect split dilutes what little offensive presence it has.
Playstyle:The doubles moveset centers on Trick Room (24.2%), Psychic (21.5%), and Helping Hand (20.9%), with Protect at 10.6% for safety. Output is secondary: it sets the room and then boosts a partner's attack, rarely sealing KOs itself. Items lean heavily on Colbur Berry (56.8%) to block Dark-type priority, with Iron Ball (16.5%) sacrificing its own Speed for a more reliable room. Spreads are overwhelmingly Relaxed at 55.6% and 16.4%, both dumping Speed to lock in the Trick Room order.