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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-06)
Swampert's entire competitive case in Champions rests on its Mega: Swift Swim doubles its Speed in rain, flipping it from a slow tank into a premier rain sweeper. Water/Ground has a single weakness to Grass and an Electric immunity, backed by a durable 100/90/90 bulk spread. As Mega Swampert it is the most reliable offensive core for rain teams in singles, and it can also serve as a physical Ground pivot even without Mega.
Playstyle:The standard gameplan is to bring a rain setter (Pelipper) to activate Swift Swim, then let Mega Swampert sweep with Waterfall / Earthquake / Ice Punch. Under rain, almost nothing outspeeds it. Without Mega, it can run a bulky pivot set using Surf, Earthquake, and Ice Punch to cover its Grass weakness. Team support must be ready to intercept Grass-type moves, particularly Leaf Blade, which threatens an OHKO.
Mega Swampert fits naturally in doubles rain archetypes alongside Pelipper. Swift Swim Speed doubling lets it move first on most turns, and Earthquake's spread damage pairs well with a Flying or Levitate partner. The Electric immunity is a concrete advantage in a field full of Rotom variants. Ground-type partners must be avoided to prevent friendly-fire Earthquakes.
Playstyle:The core pairing is Pelipper + Mega Swampert: Pelipper's Drizzle sets rain on switch-in, Swampert sweeps under Swift Swim using Earthquake to hit both opponents. Use a Flying or Levitate partner on the same side to avoid Earthquake friendly fire. If a Grass threat appears, pivot Pelipper in to absorb a hit while Swampert repositions. The goal is to maximize damage output within the 3–4 turns rain is reliably active.