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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Grimmsnarl occupies a fringe niche in singles at 2.73 percent and rank 52. Its value rests entirely on Prankster enabling it to set up Reflect and Light Screen before slower threats move; the two screens together account for 45.9 percent of moveset usage and Light Clay is locked in at 90.6 percent, stretching each barrier to eight turns. With 60 base Speed it almost never moves first on its own, so the ability to outpace walls and set screens before being knocked out is the whole point of the set.
Playstyle:The set is heavily constrained: Light Clay at 90.6 percent, Prankster at 98.5 percent, Reflect 23.1 and Light Screen 22.8 essentially tied at the top. Spirit Break at 19.8 percent is the only attacking move and provides the Fairy STAB needed to threaten Dragons and Psychic-types with priority. Taunt 9.4 and Parting Shot 8.4 split the disruptive role, shutting down setup sweepers versus forcing a switching opportunity with the attack drop. Spreads lean defensive: Impish 32/0/32/0/2/0 at 18.4 percent, Adamant 32/32/0/0/0/2 at 13.1 percent, Bold 32/0/18/0/13/3 at 12.2 percent, all built to live one or two hits so the screens go up.
Doubles is Grimmsnarl's stronger format at 6.64 percent and rank 23. The moveset reshuffles: Parting Shot at 23.5 percent overtakes Reflect as the most common move, because forcing both opponents to switch and lose momentum is worth more than a screen alone in a format where every turn is contested. Reflect 21.3 and Light Screen 21.5 still round out the top, Light Clay remains at 84.7 percent, and Prankster at 98.9 percent is essentially mandatory.
Playstyle:Partners fall into three roles: Primarina and Pelipper both at 12.8 percent act as the offensive centerpiece that punishes switches Parting Shot forces; Mega Swampert at 9.4 percent and Mega Charizard Y at 8.9 percent supply weather and firepower; Venusaur 7 and Sinistcha 5 extend the Grass-side control and disruptor coverage. Spirit Break remains the sole attack at 16.7 percent; Fake Out at 5.2 percent gives leads a first-turn safety button. Spreads skew even more defensive than singles: Sassy 32/0/19/0/15/0 at 7.4 percent, Careful 32/2/0/0/32/0 and 31/0/20/0/15/0 each at 5.4 percent, all banking on surviving long enough for the screen or Parting Shot cycle to do its work.