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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Charizard-Mega-Y holds rank 19 at 8.47% usage in the 1760+ singles tier — a bona fide top-20 staple. Drought activates on switch-in, powering up Fire-type moves, removing Solar Beam's charge turn, and enabling near-unblockable special burst damage. Smogon's BSS council dropped it from A+ to A this season, citing that Stealth Rock (50% switch-in chip in this format) and Choice Scarf Garchomp keep it in check. GameWith still rates it SS, the highest possible tier.
Playstyle:Every set runs Charizardite Y with Drought. The standard is Timid or Modest nature with max Special Attack and Speed investment. Solar Beam (23.9%) is the top move for coverage, enabled by Drought's instant charge; Flamethrower (14.9%) offers reliable Sun-boosted STAB; Overheat (12.9%) nukes switch-ins; Flame Charge (9.9%) patches up Speed after taking a hit; Roost (6.7%) extends longevity. Expert notes from Smogon confirm the primary checks are Stealth Rock chip (50% each switch-in in this format) and Choice Scarf Garchomp. Commentary from top players shows Mega-Y is frequently slotted to handle Steel-type walls and Aegislash-centric teams, and to provide spread Fire coverage where the team lacks it.
Charizard-Mega-Y dominates the doubles 1760+ ladder at 31.81% usage and rank 4, making it one of the most-used Mega evolutions in the format. With a 51.6% doubles winrate it is a net-positive threat. Drought activates on entry, boosting every ally Fire-type move while enabling instant Solar Beam. Top teammates Garchomp (15.9%), Basculegion (12.5%), and Kingambit (11.2%) confirm its role as the sun anchor in a premier offense-focused team archetype. GameWith rates it SS in doubles as well.
Playstyle:All doubles sets run Charizardite Y with Drought. The four-move core — Heat Wave (24.9%), Protect (24.9%), Solar Beam (21.8%), Weather Ball (21.0%) — provides full coverage under Sun. Protect scouts for key threats each turn; Heat Wave and Weather Ball deliver two-target spread damage; Solar Beam handles Water- and Rock-types that resist Fire. EV spreads vary widely, balancing Special Attack maximization with added bulk for doubles durability. Commentary documents specific deployment roles: breaking Steel/Poison defensive cores, filling spread-move gaps in the team, and clearing Scizor-Mega or Corviknight in one Sun-powered Heat Wave. Whimsicott (7.6%) supports with Tailwind or Fake Tears for setup; Incineroar (3.8%) provides Fake Out and Parting Shot.
Charizard-Mega-X holds rank 34 at 5.29% usage in the 1760+ singles tier, establishing itself as a reliable mid-to-high threat. Its Fire/Dragon typing and Tough Claws ability (1.3x power boost on contact moves) make it a fearsome setup sweeper. Rated S by GameWith and A- on Smogon's BSS tier list, it carves a distinct physical-sweeper niche compared to the special-attacking Mega-Y counterpart.
Playstyle:Every set runs Charizardite X with Tough Claws. Standard EV spreads are Adamant 252 Atk / 252 Spe (19.8%) or Jolly 252 Atk / 252 Spe (15.8%). The core combo is Flare Blitz (22.3%) plus Dragon Dance (14.6%) or Swords Dance (8.4%), with Dragon Claw (11.6%) or Outrage (10.1%) as the Dragon-type coverage move. Flame Charge (9.1%) provides a Speed-boosting option while Roost (7.7%) enables longer staying power. Commentary notes confirm that Gengar-Mega and Volcarona typically lose to this set. Garchomp (8.8%) and Primarina (8.0%) are the top teammates, providing speed control and Water/Fairy coverage respectively.
Charizard-Mega-X sits at rank 50 with 2.03% usage in doubles — a solid, consistent presence. The doubles archetype centers on Dragon Dance setup under Protect coverage, then sweeping with Flare Blitz and Dragon Claw. With a 49.5% doubles winrate it is an even-matched offensive threat. Top partners Sneasler (13.9%), Sinistcha (12.9%), and Incineroar (11%) point toward a speed-control and disruption support structure.
Playstyle:All doubles sets run Charizardite X with Tough Claws. EV spreads vary but often balance bulk and Speed (e.g., Adamant 14 HP / 21 Atk / 29 Spe). The four-move core is Protect (24.5%), Dragon Claw (22.2%), Dragon Dance (21.8%), and Flare Blitz (21.4%): use Protect to scout, set up Dragon Dance, then sweep. Incineroar (11%) provides Parting Shot and Fake Out support to facilitate setup; Sneasler (13.9%) offers high-pressure revenge killing.
Base Charizard is effectively absent from the 1760+ singles ladder at just 0.01% usage and rank 240. The format awards a single Mega Stone slot per team, and both Mega evolutions — Charizard-Mega-X (rank 34, 5.29%) and Charizard-Mega-Y (rank 19, 8.47%) — massively outperform the base form. Without mega evolution, Charizard's 109 Sp. Atk and 100 Speed lack the raw power to compete in a 6v3 meta crowded with stronger options, making this form unfit for high-ladder play.
Base Charizard sees 0.06% usage at rank 183 in doubles — a niche pick primarily driven by Sun team archetypes. Solar Power appears on 92% of doubles sets, and Torkoal (12.5% teammate rate) confirms the sun-setting team structure. While the doubled-up Sun offense is theoretically potent, Charizard-Mega-Y completely eclipses this role at 31.81% usage (rank 4), leaving base Charizard as a fringe alternative.
Playstyle:The doubles set almost exclusively runs Choice Scarf (69.4%) with Solar Power (92%) to maximize Sun-boosted damage. Core moves are Heat Wave (21.5%), Weather Ball (16.1%) — which becomes a 100-power Fire-type move in sun — and Solar Beam (12.6%). Torkoal (12.5%) is the dedicated sun setter. The strategy is straightforward but weather-dependent and vulnerable to Rock-type moves, which hit for 4x damage.