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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Garchomp tops the singles ladder at 45.67% usage, anchoring the current metagame as its central offensive pivot. The Dragon-Ground typing grants it broad coverage, while 108 HP backed by 95/85 defenses lets it trade hits on most stages of a match. A 4x Ice weakness and dual weaknesses to Fairy and Dragon cap its ceiling, so team support through entry hazards is needed to manufacture safe switches.
Playstyle:In singles, Garchomp builds revolve around Focus Sash (49.3%), typically leading to set Stealth Rock or Spikes and retaliate after taking a hit, with Earthquake at 24.6% as the primary STAB. Scale Shot at 14% provides speed boosts and Focus Sash-breaking utility, while Dragon Tail at 8.1% forces pivots to disrupt opposing momentum. Swords Dance at 7.5% appears on bulkier sets that invest in setup with Adamant. Choice Scarf at 10.9% pursues priority, targeting slow walls like Sitrus Berry Archaludon.
At 32.18% usage and rank 3 in doubles, Garchomp serves as the benchmark fast physical attacker. Life Orb at 44.6% reflects a wallbreaker role, while Choice Scarf at 22.6% adds priority control. Protect at 17.2% and Stomping Tantrum at 12.7% highlight the format's demand for survivability and consistency, with Rock Slide at 21% providing strong spread pressure.
Mega Garchomp holds a 0.52% usage rate at rank 99 in singles, placing it firmly outside the metagame core. The Dragon/Ground typing leaves it weak to Ice at quadruple damage and exposed to Dragon and Fairy at double damage, so any opponent packing one of these three coverage types can threaten an OHKO. With no immunity to weaponize, it struggles to find a consistent niche.
Playstyle:The singles moveset leans on a specially offensive core of Earth Power, Draco Meteor, and Power Gem, with Earthquake providing a physical alternative. Scale Shot chips speed for a late-game sweep, while Swords Dance opens a physical route that is rare in this dataset at 8.2%. Flamethrower and Fire Blast are the dedicated anti-Steel options, and Sand Force guarantees the 100% ability slot. Spreads skew to Timid 2/0/0/32/0/32 at 43%, with Jolly 2/32/0/0/0/32 at 15% and Adamant 0/32/2/0/32/0 at 11.8%. The item is locked to Garchompite at 100%, leaving zero room for alternative sets.
Mega Garchomp finds a clearer role in doubles at 1.82% usage and rank 56. Protect leads the moveset at 24.5%, a sharp rise from singles, which marks it as a protected offensive pivot. The Ground/Dragon typing still invites Ice, Fairy, and Dragon punishment, but in doubles the prevalence of Ground-immune Electric partners is lower and the teamwide coverage overlap is manageable.
Playstyle:In doubles, Protect at 24.5% shapes the set, with Earth Power and Earthquake covering the Ground slot on both offensive sides and Power Gem and Rock Slide providing anti-Fairy reach. Stomping Tantrum at 10.7% substitutes for Earthquake when Protect or sleep eats the turn. Dragon Claw makes a small 3.7% appearance. Spreads favor Modest 10/0/0/30/0/26 at 23.3%, Jolly 2/32/0/0/0/32 at 19.3%, and Adamant 15/21/1/0/25/4 at 10.9%. Sand Force and Garchompite are 100% locked. Top partners are Sneasler at 13.8%, Sinistcha at 11.2%, and Incineroar at 9.1%, all of which sidestep Mega Garchomp's Ground moves.