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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Garchomp sits at 51.19% usage at 1760 ladder (rank 1), 895 tournament appearances, 113 appearances in top-300 ladder teams — the undisputed centerpiece of singles. Smogon tier S, GameWith SS. Community consensus: unanimous top threat; every Scarf/Swords Dance/Mega/bulky set demands a different answer, and covering all variants with one team slot is nearly impossible. Also the premier Stealth Rock + Spikes setter and Dragon Tail phazer.
Playstyle:Items split between Choice Scarf (37.4%) and Focus Sash (29.1%), with Sitrus Berry bulky sets (21.7%) also prominent. Rough Skin 98.7%. Earthquake (24.8%) is the non-negotiable core move, backed by Stealth Rock (13.9%), Outrage (11.8%), and Rock Tomb (10.8%). Expert notes: Top-3 scarfer (with Meowscarada, Hydreigon); OHKOs Mega Gengar; tanks one Charizard-Mega-Y special hit from full HP. Jolly max Atk/Spe is the primary spread (33%). Leading Garchomp is increasingly common at high ladder. Corviknight (7.9%) and Primarina (6.8%) are top teammates for pivot cycles.
In doubles, Garchomp is equally dominant: 40.53% usage at 1760 (rank 3), 25.66% all-ratings, GameWith doubles SS, real-match winrate 50%. Earthquake+Rock Slide spread-move combo is its doubles core identity, and it pairs with Charizard-Mega-Y (12.5%) for overwhelming offensive pressure. The Charizard-Y / Basculegion / Kingambit partner trio is the defining doubles core of this metagame.
Playstyle:In doubles, the moveset is Earthquake (22.7%) + Dragon Claw (19.1%) + Rock Slide (16.9%) + Protect (15.5%) + Stomping Tantrum (12.5%). Items split between Scarf (30.2%) and Sitrus Berry (28.1%); Roseli Berry (8.8%) patches the Fairy weakness. Adamant (max Atk) is the primary nature. Stomping Tantrum fills in when Earthquake fails due to Protect. With Charizard-Mega-Y, Sun removes Water weakness from the equation, enabling the strongest offensive package in the format.
Garchomp-Mega holds only 0.5% usage at 1760 (rank 102), a fraction of base Garchomp's 51.19%. Mega Evolution grants Sand Force, boosting Rock-type moves in sandstorm along with improved attacking stats; however, occupying the Mega slot in a format with higher-value Mega options, and forgoing item flexibility (Choice Scarf, Focus Sash), represents a significant opportunity cost. Zero appearances in top-300 ladder teams or tournaments — a niche pick for specific strategic setups.
Playstyle:The dominant set is Swords Dance (17.2%) + Scale Shot (17.2%) + Earthquake (23.3%) + Fire Fang (7%) — a setup sweeper leveraging Sand Force under sandstorm. Item is 100% Garchompite; ability 100% Sand Force. Common teammates include Hippowdon or Tyranitar for sand support. Player commentary describes the win condition as 「accumulate Speed via Scale Shot, then sweep with Swords Dance」; Fire Blast also breaks Corviknight stall loops under sand. Both Jolly (29%) and Adamant (9.8%) spreads appear depending on Speed benchmarks needed.
In doubles, Garchomp-Mega holds 0.87% usage at 1760 (rank 74), 1.59% all-ratings, with no anchor tier data. Against base Garchomp's 40.53%, the Mega version is clearly niche in doubles too. Item slot loss is a larger liability in doubles, where Sitrus Berry or Roseli Berry are often critical for survival, and the Mega slot has higher-value competition. Player commentary positions it as a secondary or counter-pick option rather than a primary team choice.
Playstyle:Doubles moveset centers on Protect (23.5%) + Earthquake (19.2%) + Rock Slide (16.3%) + Dragon Claw (12%), with Stomping Tantrum (10.4%) as a notable option. Sand Force-boosted Earth Power (2.4%) also appears. Adamant (max Atk focus, 19.1%) maximizes Sand Force burst; partners include Incineroar (8.8%) and Kingambit (7.8%) for doubles stability. Player commentary explicitly states: 「Garchomp-Mega accumulates Speed via Scale Shot then chain-sweeps with Swords Dance — Earthquake+Sand Force is the clean kill condition」, positioning it as a late-game cleanup attacker in offensive structures.