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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Camerupt sits at 0.15% usage in high-rating singles (rank 162), making it a clear niche pick. Despite strong Special Attack with Sheer Force amplification on Earth Power and Flamethrower, its extremely low Speed means it nearly always moves second in singles — taking serious damage before it can attack. Top players pair it with Trick Room support (Hatterene at 14.7% teammate rate) to address this weakness, but the reliance on setup support limits its consistency in the competitive ladder.
Playstyle:Set construction is highly uniform: Quiet nature (minimum Speed, full Special Attack) accounts for roughly 70% of spreads. Earth Power + Flamethrower both benefit from Sheer Force (no recoil/secondary effects, pure power increase), with Ancient Power, Flash Cannon, Rock Slide, and Eruption rounding out coverage. Hatterene (14.7% teammate rate) is the primary Trick Room setter enabling Mega Camerupt to effectively become the fastest sweeper on the field. Commentary praises it as 'a substitute for a Landorus incarnate under Trick Room' and notes 'Earth Power punches through Tyranitar cleanly', illustrating its niche ceiling under the right conditions.
Mega Camerupt sits at 1.88% in high-rating doubles (rank 52), carving out a consistent niche as a Trick Room special attacker. Sheer Force amplifies both Heat Wave (spread Fire move) and Earth Power, enabling enormous spread damage output once Trick Room is active. Farigiraf (16.2% teammate rate) is the cornerstone support, with Basculegion (8.2%), Kingambit (7.8%), and Incineroar (7%) rounding out the team archetype. Within its Trick Room system, it functions as the primary win condition.
Playstyle:Doubles sets are remarkably uniform: Quiet nature (minimum Speed, full Special Attack investment) at 52.2%. Cameruptite is always held. The moveset consists of Earth Power + Protect + Heat Wave + Ancient Power — all benefiting from Sheer Force. Eruption serves as the ultra-high-power option at full HP. Farigiraf (16.2%) is the Trick Room setter, Incineroar (7%) provides Fake Out and Intimidate support, and Kingambit (7.8%) covers Fairy-type threats. Commentary records explicitly: 'Earth Power punches through Garchomp and Basculegion, Eruption at 150 BP is the centerpiece of the offense', with the author calling it 'the incarnation of a Trick Room ace'.
Camerupt has 0% usage in the high-rating singles bracket (1760+) and only 0.03% across all ratings, with a raw sample of just 136 battles — effectively absent from the singles format. The fundamental issue is its base 40 Speed, which is crippling in the 3v3 singles format where going second against most threats means taking heavy damage before acting. Its Defense and Special Defense (both 70-75) provide insufficient bulk to compensate, meaning it cannot survive long enough to leverage its decent Special Attack. Camerupt derives value in doubles from Trick Room conditions that negate its Speed liability, but singles lacks these external conditions.
Non-Mega Camerupt sees only 0.01% usage in high-rating doubles (rank 235), making it an extreme niche pick. Compared to its Mega form, it has access to multiple abilities — Anger Point is chosen 64.5% of the time, enabling a one-hit-KO-then-rampage combo in doubles. Choice Scarf (51.2%) mitigates the Speed issue. Tournament commentary describes Camerupt as the centerpiece of a Trick Room offense where its raw Fire + Ground STAB under reversed conditions becomes threatening, but this is a highly team-dependent niche.
Playstyle:Non-Mega Camerupt in doubles runs Anger Point with Choice Scarf (Jolly nature 44.9%, maximizing Speed and Attack), or a special-attacker Timid variant (13%). Earthquake + Rock Slide provide physical spread coverage, Eruption hits hard at full HP, and Earth Power covers special angles. Protect (11.3%) ensures safe setup windows. Commentary explicitly frames the role as 'a Trick Room ace substitute for a Landorus incarnate' — Farigiraf sets up the field, Camerupt blasts Garchomp and Basculegion with Earth Power, while Crabominable handles cleanup outside the room.