Loading...
Loading...
Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Houndoom sits at a 0.11% usage rate and rank 163 in M-A single ranks, placing it on the fringe. Solar Power amplifies its special attack under sun, but a fragile body coupled with weaknesses to ground, fighting, rock, and water makes it difficult to keep alive.
Playstyle:Solar Power is locked in at 100% usage. The movepool centers on Dark Pulse 24.1%, Flamethrower 23.7%, Nasty Plot 20.7%, and Sludge Bomb 18%, aiming to boost with Nasty Plot before firing high-power STAB. Solar Beam at 5.7% patches ground-type coverage, while Scorching Sands at 2% and Destiny Bond at 2.1% are fringe picks. Every listed spread runs Timid, with 31% on 1/0/0/32/0/32, 29.3% on 1/0/0/32/1/32, and 24.7% on 2/0/0/32/0/32, dumping EVs into special attack and speed. Top teammates include Primarina 13.8%, Basculegion 10.6%, and Venusaur 10.6%, each capable of setting sun or absorbing ground hits.
Mega Houndoom holds a 0.13% usage rate and rank 174 in M-B doubles, also on the fringe. Heat Wave coverage under sun remains its only argument for viability, though the bulk deficit is magnified in the doubled offensive output of double battles.
Playstyle:Houndoominite is held 100% of the time, and Solar Power remains the sole ability. Heat Wave 24.9%, Dark Pulse 24.1%, and Protect 24% lead the moveset in near-equal measure, framing it as a sun-spread attacker that also values self-preservation. Overheat 7.6% and Nasty Plot 7.2% follow, with Solar Beam 3.9%, Flamethrower 2.6%, and Sludge Bomb 2.5% as extras. All listed spreads are Timid: 1/0/0/32/1/32 at 33.2%, 2/0/0/32/0/32 at 28.4%, and 1/0/0/32/0/32 at 23.7%. Sun setters Torkoal 11.9% and Farigiraf 12.1% top the teammate list, the latter offering Trick Room or Helping Hand utility, while Annihilape 7.6% and Kangaskhan-Mega 6.5% cover the fighting core.
Houndoom posts a 0% usage rate in singles play this month, making it effectively absent from the ranked ladder despite a single ladder-top-300 appearance and 11 tournament showings. Its niche hinges on sun-powered special offense and Flash Fire immunity, balanced against a paper-thin defensive profile.
Houndoom sits at 0.04% usage in doubles (rank 222), filling a fringe support-attacker role. Protect (23.4%) and Heat Wave (19.9%) form the backbone, while Will-O-Wisp and Foul Play tie at 15.6%, giving the set a strong suite of speed control, special-attack drops, and Dark-type punishment. Focus Sash at 91.7% is nearly universal, and Flash Fire at 98.7% lets it safely absorb stray Fire-type hits from allies.
Playstyle:The doubles set revolves around Protect plus Focus Sash, letting Houndoom scout or stall before committing. Protect (23.4%) and Heat Wave (19.9%) let it punish Grass-, Steel-, and Dark-type threats like Corviknight without revealing the full set; Will-O-Wisp (15.6%) cripples physical attackers, while Foul Play (15.6%) punishes stat-boosting Dark-types like Kingambit. The dominant 62.9% spread is Timid 32/0/0/32/0/32, maxing speed to win the Protect and burn races; the minority Mild spreads invest in Foul Play but surrender speed, relying on Choice Scarf (6.3%) to compensate.