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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Single-use share sits at 0.05% (rank 198), placing Typhlosion-Hisui on the fringe of the metagame. Infernal Parade and the niche it once carved never materialised in this format: 100 Speed and 109 Special Attack do not outpace or outlast the current threats, so the most common shell collapses into a Choice Scarf revenge-killer with a slim move pool.
Playstyle:99.2% run Choice Scarf and 97.3% Frisk, leaving effectively one shell. Flamethrower 25% and Eruption 24.9% cover half the slot, with Shadow Ball 13.3%, Infernal Parade 11.7%, Extrasensory 7.6%, Focus Blast 6.4%, Solar Beam 3.6% and Blast Burn 7.3% filling out coverage. Timid 60.9% (1/0/0/32/1/32) and Modest 25.2% (2/0/0/32/0/32) are the two anchors, splitting between outspeeding priority and maximising raw power on the locked move.
Doubles share is 0.57% (rank 87): playable but not central. Items split between Choice Scarf 87.3%, Charcoal 7.5% and Life Orb 2.2%, which maps to two roles: Choice Scarf immediate breaker, and Charcoal-boosted mid-speed cleaner. Abilities run 72.7% Frisk and 27.3% Blaze, with the latter turning the Fire moves into a one-shot threat from the lower HP range that defines this format's economy.
Playstyle:The backbone is Eruption 24.9% and Shadow Ball 24.7%; Heat Wave 21.2% delivers the AoE, Overheat 17% takes the single-target nuke, and Burn Up 1.9% strips Fire resists. Protect 2.9% is the format's standard pivot. Spreads centre on Modest 36.1% (2/0/0/32/0/32) and Timid 23.2% (2/0/0/32/0/32); neither invests in bulk, so the bulk side of the equation is offloaded onto teammates.
Typhlosion has zero recorded usage in the current single battle ladder and is absent from the metagame. Its pure Fire typing leaves it exposed to Ground, Rock, and Water — all common offensive archetypes — and it struggles to find safe switch-ins in the sustained pacing of singles.
Typhlosion occupies a near-invisible 0.03% slice of double battles at rank 239, barely registering in the format. Its 109 Special Attack and Flash Fire immunity create a theoretical niche for pivot play and Eruption bursts, but 78/78/85 defenses and 100 Speed leave it outclassed in a field full of faster, bulkier threats.
Playstyle:Double Typhlosion centers on two key moves: Eruption at 25.0% for a 150-base STAB nuke at full HP, and Scorching Sands at 14.5% to answer Steel and Poison types that wall its Fire output. Heat Wave at 12.1% handles spread damage, while Protect at 10.9% shows clear awareness of its frailty. Item choice is sharply polarized: Choice Scarf at 56.3% leverages its 100 Speed to outspeed the safe benchmark, while Charcoal at 42.9% commits to raw power. Flash Fire at 94.3% is the default, trading a Fire weakness slot for immunity, though it risks clashing if another Fire teammate is on the field. The entire set banks on a first-turn burst or speed control; without a clean first move, the bulk simply does not hold up for a second turn.