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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Eelektross sits at 0.25% usage and rank 123 in singles, placing it firmly in fringe territory. Its signature ability Eelevate, activated through Eelektrossite, defines the set, with Supercell Slam and Drain Punch forming the physical core. The figure shows the Pokemon rarely appears outside niche builds that specifically want its toolkit.
Playstyle:The singles moveset centers on Eelevate, with Supercell Slam, Drain Punch, Coil, and Liquidation each sitting between 21% and 24%, forming a balanced physical boosting template. Coil raises Attack and Defense, amplifying both Supercell Slam and Drain Punch, while Liquidation patches ground-type coverage. The spread picture is split: 53.5% run Jolly 1/32/0/0/1/32 to outspeed threats, while 35.5% favor Adamant 32/20/7/0/7/0 for raw power, reflecting two distinct approaches to the same role.
In doubles, Mega Eelektross climbs slightly to 0.4% usage at rank 106, still well outside the metagame core. It shifts toward a special attacking profile, with Thunderbolt and Flamethrower together exceeding 30%, supported by Discharge, Giga Drain, Grass Knot, and Muddy Water for type coverage. The set leverages Eelevate to boost its special toolkit in formats that value stable electric and fire coverage.
Playstyle:Doubles play prioritizes Protect at 22.7%, followed by Thunderbolt at 17.9% and Flamethrower at 15.5%. Protect paired with offensive moves signals a hybrid role that preserves turns while applying type pressure. Giga Drain and Grass Knot together exceed 15%, countering common ground and water threats. Modest 25/0/0/25/0/16 leads at 12.3% with Timid 1/0/0/32/1/32 at 11.5%, both favoring special offense and speed, confirming the special attacking orientation.
Eelektross posts a 0 usage rate on the single ladder and does not register a rank. With Levitate neutralizing its lone Ground weakness, the electric typing shrugs off Electric, Grass, Flying, and Steel hits at half damage, giving it broad defensive coverage on paper. The problem is a Speed stat of 50, which leaves it acting second against almost everything the tier sends out. The 115 Attack and 105 Special Attack look balanced but lack a single hit that threatens common switch-ins for a knockout. Its movepool skews toward electric-type filler, with Giga Drain, Flamethrower, and Drain Punch acting as coverage patches rather than core answers. It ends up reading as a utility wall that the current metagame has no use for. The zero usage rate reflects that reality directly.
Rarely used in this format — not enough battle data yet.