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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Emolga sits at a 0.02% single format usage rate, ranked 232nd, making it a fringe pick barely seen in real play. Its Electric and Flying typing grants full Ground immunity and resistances to Fighting and Bug, yet the double weakness to Ice and Rock alongside a fragile defensive profile prevents it from staying on the field. In singles it exists only as a niche support option, leaning on paralysis from Nuzzle and pivot pressure from Volt Switch to stay relevant.
Playstyle:Focus Sash is selected 99.8% of the time and Static is the ability in 99.5% of builds, meaning virtually every set is identical. A Timid nature accounts for 99.2% of spreads, dumping EVs into Special Attack and Speed to enable the Nuzzle-Static combo for paralysis spread before pivoting out with Volt Switch. Air Slash at 24.8% and Encore at 24.8% round out the movepool, with the former fishing for flinches and the latter locking opponents into setup or Protect to create tempo swings. This near-total homogeneity in item and spread leaves no alternative archetype.
At a 0.01% usage rate ranked 275th, Emolga sees almost no play in doubles. Its Ground immunity lets it serve as a pivot support under Electric Terrain or Trick Room, and Nuzzle plus Charm provide speed control utility, but 55 HP with 60 in both defenses means it collapses under any real offensive pressure in doubles.
Playstyle:In doubles Nuzzle leads at 15.4%, followed by Encore at 14.1% and Protect at 12.9%, painting a clear support picture. Motor Drive at 50.7% and Static at 49.3% split ability choice nearly evenly, with the former offering Electric immunity and a Speed boost while the latter keeps paralysis chance. Focus Sash still dominates items at 72.2%, while Metronome 8.8%, Charti Berry 6.4%, Sitrus Berry 4.2% and Magnet 3.6% scatter across the rest without forming a coherent alternative build. Spread distribution between Modest at 19% and two Timid variants in the high teens reflects offensive priorities, with no defensive investment present.