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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-05)
Mega Lopunny is one of the premier threats in singles, boasting 11.62% usage (rank 14) at 1760+ rating, Smogon A+ tier, and GameWith SS tier. Its 135 post-Mega Speed is the fastest among relevant megas, and Scrappy allows Close Combat to hit Ghost-types — eliminating the Normal/Fighting blind spot that would otherwise make it walled by Ghosts. Commentary articles repeatedly flag it as a mandatory preparation target, and the broad range of teammates it fits alongside confirms its role as the singles format's foremost speed-tier benchmark.
Playstyle:The dominant set runs Jolly with max Attack / max Speed (36.8–23% of the playerbase), using Fake Out + Close Combat + Triple Axel as the damage core, rounded out by High Jump Kick, U-turn, Swords Dance, or Mach Punch depending on team needs. Smogon's official expert note stresses that U-turn is critical for maintaining team-selection flexibility, and that weak Normal-type STAB moves are largely skipped in favor of Fighting and Ice coverage. In practice, players describe using it to outspeed and KO Meowscarada (1885 encounter sample, 33.6% opponent win rate), Mega Gengar (1099 encounters, 33.6%), and Hydreigon (732 encounters, 29.5%). Primary teammates Garchomp (11.5%) removes Fairy-weak bulky targets, while Corviknight (7.9%) can Bulk Up before pivoting out to it.
Mega Lopunny registers 3.36% usage (rank 41) in doubles at 1760+, with a GameWith B rating and 50.4% win rate. While its 135 Speed is less decisive in a priority-heavy doubles meta, Fake Out (24.8%) remains valuable for momentum control, and Scrappy Close Combat (24.7%) ensures it has no Ghost-type immunity problem. It operates more as a fast lead disruptor and lock-down tool than the dominant speed sweeper it is in singles.
Playstyle:The doubles set mirrors the singles configuration: Jolly max Attack / max Speed (23.8/18.8%), with Fake Out / Close Combat / Encore / Protect as the primary move set. Encore (19.4%) is a uniquely doubles-relevant tool for locking opponents into unfavorable moves. Basculegion (14.6% teammate) absorbs Fake Out chip and immediately launches its own attack, while Kingambit (8.9%) sweeps after Fake Out clears priority. Ninetales-Alola (5.7%) provides hail to improve Triple Axel consistency. Protect (11%) appears more often than in singles, reflecting the importance of turn-by-turn resource management in doubles.
Lopunny sits at just 0.09% usage (rank 178) in the 1760+ singles bracket. Its entire high-ladder presence is built around a Baton Pass support role: Mental Herb (86.8%) blocks Taunt to safely execute Agility / Cosmic Power stacks before passing boosts to a teammate. At 105 Speed it can outpace most threats to set up, but the strategy is inherently fragile in the 6v3 format — if the Baton Pass chain is disrupted the team loses its engine entirely, and phazing moves shut the plan down completely.
Playstyle:Singles Lopunny is almost entirely a Baton Pass platform. The standard set uses Mental Herb, Timid max Speed EVs (66.4%), and a move set of Agility / Cosmic Power / Cotton Guard / Baton Pass. Limber (81.6%) prevents paralysis from derailing the chain. Primary recipients are Mega Clefable (16.3%) and Corviknight (15.9%), both capable of leveraging cascading stat boosts into a sweep or wall situation. The strategy is high-ceiling but has a single critical failure point: any phazing move, Taunt through Herb consumption, or well-timed Substitute counter completely dismantles the plan.
Lopunny is effectively unfit for doubles at 0.03% usage (rank 212) in the 1760+ bracket. In the doubles format its 105 Speed loses its edge against the heavily optimized speed tiers and priority that define the meta. Its pure Normal typing offers no coverage advantage in a field environment, and without Mega Evolution it lacks the raw power to threaten opposing Pokemon. The scattered usage data shows players attempting Klutz + Choice Scarf Switcheroo gimmicks or Healing Wish roles, both of which are outclassed by dedicated support Pokemon in serious team building.