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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
High-firepower meta Pokémon that hit it super-effectively by type (estimated, not battle data)
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Lopunny sits at 10.42% usage in the 128–ranked singles ladder, placing 16th. The Normal-type Mega breaks through Ghost immunities through Scrappy, leaving Fighting as its sole weakness. Its statline looks modest, but its blend of priority punches and Swords Dance setup keeps it as a recurring threat that punishes unprepared teams.
Playstyle:The moveset centers on Mach Punch, Close Combat, Triple Axel, Swords Dance, and Fake Out, with Lopunnite locked in at 100%. 29% of players run Adamant 32 Atk / 24 Spe to maximize Close Combat output after a Swords Dance boost, while 18.2% use a similar Adamant spread with minor tweaks to outspeed key benchmarks. 15.3% opt for Jolly 32 Spe, sacrificing bulk entirely for first-strike priority. Triple Axel at 18.8% functions as the critical coverage hit, answering Dragon- and Ground-types like Hippowdon (10.4% teammate rate) that would otherwise wall Normal Fighting STAB.
At 0.48% usage and 94th place, Mega Lopunny is a fringe option in doubles. Its narrow coverage and lack of team-support options leave it sidelined, with most appearances tied to specific Fake Out utility roles.
Playstyle:The doubles set pivots toward Fake Out (24.2%), Close Combat (24.1%), Encore (12.9%), and Protect (10%), with Triple Axel (8.7%) and After You (6.4%) as utility picks. 59.6% run Jolly 32 Spe for maximum first-strike control. Lopunnite and Scrappy remain locked at 100%. Raw power is sacrificed to deliver priority pivoting, Fake Out support, and disruption through Encore.
Lopunny sits at a 0.04% usage rate and rank 218 in singles, making it a fringe pick. Its Normal typing offers a Ghost immunity, but the Fighting weakness leaves it vulnerable to common physical attackers, and its middling stats prevent it from carving out a defined niche.
Playstyle:When forced into singles, the core idea is to leverage 105 Speed and Fake Out priority to create openings. Limber at 80.7% sidesteps paralysis, and Focus Sash at 73.5% lets it survive one hit to retaliate with Close Combat or Acrobatics. The 76 base Attack is too low for clean KOs, and stat-boosting options like Cotton Guard and Agility together appear under 10%, showing it cannot reliably stay on the field.
At 0.02% usage and rank 245 in doubles, Lopunny is a genuine rarity. The 53.3% Chople Berry shows it is built solely to survive one Fighting hit, but its Normal typing and 96/84 bulk do not let it protect a partner or drive the metagame's tempo or weather.