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Damage multipliers this Pokemon takes from each attacking type (based on the current form).
Damage multipliers of this Pokemon's same-type (STAB) moves against each defending type.
Based on real ladder matchup statistics and expert community assessments (data snapshot 2026-08)
Mega Pinsir sits at 0.36% usage and rank 110 in singles, firmly in the niche tier. It runs Pinsirite and Aerilate in 100% of entries, turning its Bug typing into Flying-type STAB. Triple 2x weaknesses to Fire, Flying, and Rock keep it out of most building plans.
Playstyle:Singles centers on Swords Dance setup, with Quick Attack and Body Slam covering priority and spread damage under Aerilate, while Earthquake handles common Steel and Rock walls. Jolly at 73.6% is the dominant spread: 1/32/0/0/1/32 pushes Speed to the racial ceiling while stacking 32 HP and Defense to live a standard physical hit. Adamant at 11.2% trades Speed for bulk, eating physical attackers' hits longer.
At 0.09% and rank 195, Mega Pinsir is even rarer in doubles than singles. Pinsirite and Aerilate remain 100%, but the moveset shifts toward Body Slam at 21.4%, Feint at 18.7%, Detect at 13.7%, and Protect at 11.1%, almost half the moveset dedicated to breaking and using protection.
Playstyle:Doubles play revolves around cycling Protect, Feint, and Detect to stay alive, then sweeping with Aerilate-boosted Body Slam or Close Combat after a Swords Dance. Adamant at 25.7% is the largest share, investing in Attack, while Jolly at 24.7% goes for maximum Speed. Storm Throw at 9.9% and Close Combat at 9.7% provide Fighting coverage that complements the Flying STAB and sidesteps Rock-type revenge.
Pinsir has a 0% usage rate in singles and only 0.02% across all tiers, placing it outside the ranked ladder. Its 85 base Speed fails to outspeed most metagame attackers, and the pure Bug typing leaves it 2x weak to Fire, Flying, and Rock, three of the most common offensive types in the format. Without reliable recovery or utility options, it cannot find a role outside the Mega evolution discussed in commentary.
Pinsir also sits at 0% usage in doubles with only 0.01% across all brackets, appearing only sporadically. Commentary nevertheless treats Mega Pinsir as a genuine team cornerstone alongside Primarina, Orthworm, Iron Treads, and Choice Scarf Garchomp, citing its post-Mega 105 Speed as a tool to force damage from unexpected speed tiers and noting its Bullet Seed roll effect on a 4x-weak Corviknight. The lack of Earthquake remains an acknowledged weakness, with Aegislash handled by partner coverage.
Playstyle:In doubles, Pinsir functions as a fast Choice Scarf or Expert Belt revenge attacker. Close Combat (17.1%), Guillotine (15.2%), and X-Scissor (13.1%) form the offensive core, with Feint at 10.5% used to break Protect and Rock Slide at 7.7% adding Flying-type coverage. Expert Belt leads items at 47.5%, leveraging the type matchup against Psychic-resistant targets. Hyper Cutter at 74.4% prevents Intimidate from cutting Attack and preserves output.